J. Arvo, Backward ray tracing. Developments in Ray Tracing, ACM SIGGRAPH Course Notes, vol.12, pp.259-263, 1986.

D. Blythe, B. Grantham, M. J. Kilgard, T. Mcreynolds, and S. R. Nelson, Advanced graphics programming techniques using OpenGL, SIGGRAPH 99 Course Notes, 1999.

-. Christian and . Bohn, Kohonen feature mapping through graphics hardware, 3rd Int. Conf. on Computational Intelligence and Neurosciences, 1998.

B. Cabral and L. C. Leedom, Imaging vector fields using line integral convolution, Proceedings of the 20th annual conference on Computer graphics and interactive techniques , SIGGRAPH '93, pp.263-272, 1993.
DOI : 10.1145/166117.166151

P. Haeberli and M. Segal, Texture mapping as a fundamental drawing primitive, Fourth Eurographics Workshop on Rendering, pp.259-266, 1993.

P. Hanrahan, B. Mark, K. Proudfoot, S. Tzvetkov, D. Ebert et al., Stanford Real?Time Programmable Shading Project, 2000.

S. Paul, P. Heckbert, and . Hanrahan, Beam tracing polygonal objects, SIGGRAPH '84 Proceedings, pp.119-127, 1984.

W. Heidrich, High?quality Shading and Lighting for Hardware?accelerated Rendering, 1999.

W. Heidrich, H. Lensch, M. F. Cohen, and H. Seidel, Light Field Techniques for Reflections and Refractions, Rendering Techniques '99 (Proceedings of the Eurographics Rendering Workshop), 1999.
DOI : 10.1007/978-3-7091-6809-7_17

W. Heidrich and H. Seidel, Efficient rendering of anisotopic surfaces using computer graphics hardware, Proceedings of the Image and Multi-dimensional Digital Signal Processing Workshop (IMDSP), 1998.

W. Heidrich and H. Seidel, View-independent environment maps, Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware , HWWS '98, pp.39-45, 1998.
DOI : 10.1145/285305.285310

W. Heidrich and H. Seidel, Realistic, hardware-accelerated shading and lighting, Proceedings of the 26th annual conference on Computer graphics and interactive techniques , SIGGRAPH '99, 1999.
DOI : 10.1145/311535.311554

URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=

W. Heidrich, R. Westermann, H. Seidel, and T. Ertl, Applications of pixel textures in visualization and realistic image synthesis, Proceedings of the 1999 symposium on Interactive 3D graphics , SI3D '99, 1999.
DOI : 10.1145/300523.300538

E. Kenneth, I. Hoff, T. Culver, J. Keyser, M. Lin et al., Fast computation of generalized Voronoi diagrams using graphics hardware, Computer Graphics (SIGGRAPH '99 Proceedings), pp.277-286, 1999.

J. Lengyel, M. Reichert, B. R. Donald, and D. P. Greenberg, Real-time robot motion planning using rasterizing computer graphics hardware, ACM SIGGRAPH Computer Graphics, vol.24, issue.4, pp.327-335, 1990.
DOI : 10.1145/97880.97915

D. Michael, W. Mccool, and . Heidrich, Texture shaders, SIGGRAPH/Eurographics Workshop on Graphics Hardware, 1999.

A. Miné and F. Neyret, Perlin textures in real time using OpenGL, 1999.

S. Mark, M. Peercy, J. Olano, P. J. Airey, and . Ungar, Interactive multi?pass programmable shading, Computer Graphics (SIGGRAPH 2000 Proceedings), 2000.

D. Stalling, M. Zöckler, and H. Hege, Fast display of illuminated field lines, IEEE Transactions on Visualization and Computer Graphics, vol.3, issue.2, pp.118-128, 1997.
DOI : 10.1109/2945.597795

J. Stam, Random caustics, ACM SIGGRAPH 96 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '96 on , SIGGRAPH '96, p.151, 1996.
DOI : 10.1145/253607.253883

J. Tessendorf, Simulating ocean water, SIGGRAPH 99 Course Notes, 1999.

C. Trendall and J. Stewart, An example of hardware mathematics: Refractive caustics, 2000.

M. Watt, Light-water interaction using backward beam tracing, Computer Graphics, vol.24, issue.4, pp.327-335, 1990.
DOI : 10.1145/97879.97920

M. Woo, J. Neider, T. Davis, and D. Shreiner, OpenGL Programming Guide, 1999.