Making radiosity usable: Automatic preprocessing and meshing techniques for the generation of accurate radiosity solutions, Proc of. SIGGRAPH '91, 1991. ,
Hierarchical Monte Carlo Radiosity, 9th EG Workshop on Rendering, 1998. ,
DOI : 10.1007/978-3-7091-6453-2_24
A progressive refinement approach to fast radiosity image generation, Proc. of SIGGRAPH '88, pp.75-84, 1988. ,
Interactive update of global illumination using a line-space hierarchy, Proceedings of the 24th annual conference on Computer graphics and interactive techniques , SIGGRAPH '97, pp.57-64, 1997. ,
DOI : 10.1145/258734.258772
URL : https://hal.archives-ouvertes.fr/inria-00510100
Coarse-grained parallelism for hierarchical radiosity using group iterative methods, Proceedings of the 23rd annual conference on Computer graphics and interactive techniques , SIGGRAPH '96, pp.343-352, 1996. ,
DOI : 10.1145/237170.237273
Surface simplification using quadric error metrics, Proceedings of the 24th annual conference on Computer graphics and interactive techniques , SIGGRAPH '97, pp.209-216, 1997. ,
DOI : 10.1145/258734.258849
Efficient Hierarchical Refinement and Clustering for Radiosity in Complex Environments, Computer Graphics Forum, vol.15, issue.5, pp.297-310, 1996. ,
DOI : 10.1111/1467-8659.1550297
A rapid hierarchical radiosity algorithm, Proc. of SIGGRAPH '91, pp.197-206, 1991. ,
DOI : 10.1145/122718.122740
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.93.5694
Adaptive radiosity textures for bidirectional ray tracing, Proc. of SIGGRAPH '90, pp.145-154, 1990. ,
DOI : 10.1145/97879.97895
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.84.4862
Texture Mapping as an Alternative for Meshing During Walkthrough Animation, 5th EG Workshop on Rendering, pp.375-388, 1994. ,
DOI : 10.1007/978-3-642-87825-1_28
Modeling, animating, and rendering complex scenes using volumetric textures, IEEE Transactions on Visualization and Computer Graphics, vol.4, issue.1, pp.55-70, 1998. ,
DOI : 10.1109/2945.675652
URL : https://hal.archives-ouvertes.fr/inria-00537523
A unified hierarchical algorithm for global illumination with scattering volumes and object clusters, IEEE Transactions on Visualization and Computer Graphics, vol.1, issue.3, pp.240-254, 1995. ,
DOI : 10.1109/2945.466719
URL : https://hal.archives-ouvertes.fr/inria-00509994
Efficient impostor manipulation for real-time visualization of urban scenery, Comp. Graphics Forum, vol.16, issue.3, 1997. ,
URL : https://hal.archives-ouvertes.fr/inria-00510095
A clustering algorithm for radiosity in complex environments, Proceedings of the 21st annual conference on Computer graphics and interactive techniques , SIGGRAPH '94, pp.435-442, 1994. ,
DOI : 10.1145/192161.192277
An importancedriven radiosity algorithm, Proc. of SIGGRAPH '92, pp.273-282, 1992. ,
Automatic Calculation of Soft Shadow Textures for Fast, High Quality Radiosity, 9th EG Workshop on Rendering, 1998. ,
DOI : 10.1007/978-3-7091-6453-2_19
URL : https://hal.archives-ouvertes.fr/inria-00510081
Getting rid of links in hierarchical radiosity, Graphics Forum (EUROGRAPHICS '98), 1998. ,
Partitioning and ordering large radiosity computations, Proceedings of the 21st annual conference on Computer graphics and interactive techniques , SIGGRAPH '94, pp.443-450, 1994. ,
DOI : 10.1145/192161.192279
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.34.6984
An Empirical Comparison of Progressive and Wavelet Radiosity, 8th EG Workshop on Rendering, pp.175-186, 1997. ,
DOI : 10.1007/978-3-7091-6858-5_16