R. Daniel, H. E. Baum, J. M. Rushmeier, and . Winget, Improving Radiosity Solutions Through the Use of Analytically Determined Form-Factors, Proceedings SIGGRAPH '89, pp.325-334, 1989.

L. Shapiro-brotman and N. I. Badler, Generating soft shadows with a depth buffer algorithm, IEEE Computer Graphics and Applications, vol.4, issue.10, pp.5-24, 1984.
DOI : 10.1109/MCG.1984.6429330

N. Chin and S. Feiner, Near real-time shadow generation using BSP trees, Proceedings SIG- GRAPH '89, pp.99-106, 1989.
DOI : 10.1145/74334.74343

URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.139.3875

F. Michael, D. P. Cohen, and . Greenberg, The hemi-cube : A radiosity solution for complex environments, Proceedings SIGGRAPH '85, pp.31-40, 1985.

R. L. Cook, T. Porter, and L. Carpenter, Distributed ray tracing, Proceedings SIGGRAPH '84, pp.137-145, 1984.
DOI : 10.1145/964965.808590

C. Franklin and . Crow, Summed-area tables for texture mapping, Proceedings SIGGRAPH '84, pp.207-212, 1984.

J. Paul, N. I. Diefenbach, and . Badler, Multi-pass pipeline rendering: Realism for dynamic environments, 1997 Symposium on Interactive 3D Graphics. ACM SIGGRAPH, 1997.

G. Drettakis and E. Fiume, A fast shadow algorithm for area light sources using backprojection, Proceedings of the 21st annual conference on Computer graphics and interactive techniques , SIGGRAPH '94, pp.223-230, 1994.
DOI : 10.1145/192161.192207

URL : https://hal.archives-ouvertes.fr/inria-00510136

P. Haeberli and K. Akeley, The accumulation buffer: hardware support for high-quality rendering, Proceedings SIGGRAPH '90, pp.309-318, 1990.
DOI : 10.1145/97880.97913

P. Hanrahan, D. Saltzman, and L. Aupperle, A rapid hierarchical radiosity algorithm, Proceedings SIGGRAPH '91, pp.197-206, 1991.
DOI : 10.1145/127719.122740

P. Heckbert, Discontinuity meshing for radiosity, Third Eurographics Workshop on Rendering, pp.203-226, 1992.

S. Paul and . Heckbert, Adaptive radiosity textures for bidirectional ray tracing, Proceedings SIGGRAPH '90, pp.145-154, 1990.

S. Paul, M. Heckbert, and . Herf, Simulating soft shadows with graphics hardware See also the technical sketch " Fast Soft Shadows, p.96, 1997.

A. Keller, Instant radiosity, Proceedings of the 24th annual conference on Computer graphics and interactive techniques , SIGGRAPH '97, pp.49-56, 1997.
DOI : 10.1145/258734.258769

D. Lischinski, F. Tampieri, and D. P. Greenberg, Discontinuity meshing for accurate radiosity, IEEE Computer Graphics and Applications, vol.12, issue.6, pp.25-39, 1992.
DOI : 10.1109/38.163622

N. Max, Sun and shade, SIGGRAPH Video Review, ACM. Issue P.O. Box, vol.36, issue.576, 1988.

N. Max, Unified sun and sky illumination for shadows under trees. CVGIP: Graphical Models and Image Processing, pp.223-230, 1991.

K. Myszkowski and T. L. Kunii, Texture Mapping as an Alternative for Meshing During Walkthrough Animation, Photorealistic rendering techniques (Proceedings of the Fifth Eurographics Workshop on Rendering), pp.375-388, 1994.
DOI : 10.1007/978-3-642-87825-1_28

J. Neider, T. Davis, and M. Woo, OpenGL Programming Guide, 1993.

P. Poulin and J. Amanatides, Shading and shadowing with linear light sources, Eurographics '90, pp.377-386, 1990.
DOI : 10.1016/0097-8493(91)90079-W

W. T. Reeves, D. H. Salesin, and R. L. Cook, Rendering antialiased shadows with depth maps, Proceedings SIGGRAPH '87, pp.283-291, 1987.
DOI : 10.1145/37402.37435

P. Schröder and P. Hanrahan, On the form factor between two polygons, Proceedings of the 20th annual conference on Computer graphics and interactive techniques , SIGGRAPH '93, pp.163-164, 1993.
DOI : 10.1145/166117.166138

M. Segal, C. Korobkin, R. Van-widenfelt, J. Foran, and P. Haeberli, Fast shadows and lighting effects using texture mapping, Computer Graphics, vol.18, issue.2, pp.249-252, 1992.

F. Sillion and G. Drettakis, Feature-based control of visibility error, Proceedings of the 22nd annual conference on Computer graphics and interactive techniques , SIGGRAPH '95, pp.145-152, 1995.
DOI : 10.1145/218380.218434

URL : https://hal.archives-ouvertes.fr/inria-00510125

F. Sillion and C. Puech, Radiosity and Global Illumination, 1994.
URL : https://hal.archives-ouvertes.fr/inria-00509999

C. Soler and F. Sillion, Accurate Error Bounds for Multi-Resolution Visibility, Rendering Techniques '96 (Proceedings of the Seventh Eurographics Workshop on Rendering), pp.133-142, 1996.
DOI : 10.1007/978-3-7091-7484-5_14

URL : https://hal.archives-ouvertes.fr/inria-00510110

J. R. Wallace, K. A. Elmquist, and E. A. Haines, A Ray tracing algorithm for progressive radiosity, Proceedings SIGGRAPH '89, pp.315-324, 1989.
DOI : 10.1145/74334.74366

R. Leonard, J. A. Wanger, D. P. Ferwerda, and . Greenberg, Perceiving spatial relationships in computer-generated images, IEEE Computer Graphics and Applications, vol.12, issue.3, pp.44-58, 1992.

T. Whitted, An improved illumination model for shaded display, Communications of the ACM, vol.23, issue.6, pp.343-349, 1980.
DOI : 10.1145/358876.358882

L. Williams, Casting curved shadows on curved surfaces, Proceedings SIGGRAPH '78, pp.270-274, 1978.
DOI : 10.1145/965139.807402

A. Woo, P. Poulin, and A. Fournier, A survey of shadow algorithms, IEEE Computer Graphics and Applications, vol.10, issue.6, pp.13-32, 1990.
DOI : 10.1109/38.62693

R. Harold and . Zatz, Galerkin radiosity: A higher-order solution method for global illumination, Proceedings SIGGRAPH '93, pp.213-220, 1993.