Simulation and study of Fresnel diffraction for arbitrary two-dimensional apertures, Computers in Physics, vol.10, issue.6, 1996. ,
DOI : 10.1063/1.168584
Computer graphics, principles and practice, 1990. ,
A beam tracing approach to acoustic modeling for interactive virtual environments, Proceedings of the 25th annual conference on Computer graphics and interactive techniques , SIGGRAPH '98, 1998. ,
DOI : 10.1145/280814.280818
Sound propagation from the inside to the outside of a room through an apperture, Applied Acoustics, vol.31, issue.1, 1990. ,
Optics, second edition, 1987. ,
Beam tracing polygonal objects, ACM Computer Graphics, SIGGRAPH'84 Proceedings, 1984. ,
DOI : 10.1145/800031.808588
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.50.3518
Sound diffraction by a many-sided barrier or pillar, Journal of Sound and Vibration, vol.79, issue.2, 1981. ,
DOI : 10.1016/0022-460X(81)90370-9
Geometrical theory of diffraction, Journal of the Optical Society of America, vol.52, issue.2, 1962. ,
Auralization -an overview, Journal of the Audio Engineering Society, issue.11, p.41, 1993. ,
Noise reduction by screens, Applied Acoustics, vol.1, issue.3, 1968. ,
DOI : 10.1016/0003-682X(68)90020-0
OpenGL Programming Guide, 1993. ,
Visibility Computations in Densely Occluded Polyhedral Environments, Computer Science Division (EECS), 1992. ,
Soundtracks for computer animation : sound rendering in dynamic environments with occlusions, Proceedings of Graphics Interface'97, 1997. ,
URL : https://hal.archives-ouvertes.fr/inria-00510105
The Inventor Mentor, 1994. ,
Fundamentals of diffraction, Journal of the Audio Engineering Society, vol.45, issue.5, 1997. ,