A Survey on Participating Media Rendering Techniques

Eva Cerezo 1 Frederic Perez-Cazorla 2 Xavier Pueyo 2 Francisco Seron 1 François X. Sillion 3
3 ARTIS - Acquisition, representation and transformations for image synthesis
GRAVIR - IMAG - Graphisme, Vision et Robotique, Inria Grenoble - Rhône-Alpes, CNRS - Centre National de la Recherche Scientifique : FR71
Abstract : Rendering participating media is important for a number of domains, ranging from commercial applications (entertainment, virtual reality) to simulation systems (driving, flying and space simulators) and safety analyses (driving conditions, sign visibility). This article surveys global illumination algorithms for environments including participating media. It reviews both appearance-based and physically-based media methods, including the single scattering and the more general multiple-scattering techniques. The objective of the survey is the characterization of all these methods: Identification of their base techniques, assumptions, limitations and range of utilization. We conclude with some reflections about the suitability of the methods depending on the specific application involved, and possible future research lines.
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Article dans une revue
Visual Computer, Springer Verlag, 2005
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Dernière modification le : jeudi 14 octobre 2010 - 14:35:14
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Eva Cerezo, Frederic Perez-Cazorla, Xavier Pueyo, Francisco Seron, François X. Sillion. A Survey on Participating Media Rendering Techniques. Visual Computer, Springer Verlag, 2005. <inria-00510151>

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