A. , M. Ramamoorthi, R. Heirich, A. And-moll, and L. , Efficient Image-Based Methods for Rendering Soft Shadows, Proceedings of ACM SIGGRAPH, pp.375-384, 2000.

A. Oller, T. And-assarsson, and U. , Approximate Soft Shadows on Arbitrary Surfaces using Penumbra Wedges, 13th Eurographics Workshop on Rendering, Eurographics, pp.297-305, 2002.

A. , U. And-akenine-m-¨-oller, and T. , A Geometry-Based Soft Shadow Volume Algorithm using Graphics Hardware, ACM Transactions on Graphics, vol.22, issue.3, pp.511-520, 2003.

A. , U. Dougherty, M. Mounier, M. And-akenine-m-¨-oller, and T. , An Optimized Soft Shadow Volume Algorithm with Real-Time Performance, Graphics Hardware, pp.33-40, 2003.

B. , K. Walter, B. And-greenberg, and D. P. , Combining Edges and Points for Interactive High-Quality Rendering, ACM Transactions on Graphics, vol.22, issue.3, pp.631-640, 2003.

P. Bergeron, A General Version of Crow's Shadow Volumes, IEEE Computer Graphics and Applications, vol.6, issue.9, pp.17-28, 1986.
DOI : 10.1109/MCG.1986.276543

C. , N. And-feiner, and S. , Fast Object-Precision Shadow Generation for Area Light Source using BSP Trees, Symposium on Interactive 3D Graphics archive, pp.21-30, 1992.

C. , M. F. And-greenberg, and D. P. , The Hemi-Cube: A Radiosity Solution for Complex Environments, Computer Graphics (Proceedings of ACM SIGGRAPH 85), pp.31-40, 1985.

C. , M. F. And-wallace, and J. R. , Radiosity and Realistic Image Synthesis, 1993.

C. , R. L. Porter, T. And-carpenter, and L. , Distributed Ray Tracing, Computer Graphics (Proceedings of ACM SIGGRAPH 84), pp.137-145, 1984.

D. , G. And-fiume, and E. , A Fast Shadow Algorithm for Area Light Sources Using Back Projection, Proceedings of ACM SIG- GRAPH 94, pp.223-230, 1994.

D. , F. Drettakis, G. And-puech, and C. , The Visibility Skeleton: A Powerful and Efficient Multi-Purpose Global Visibility Tool, Proceedings of ACM SIGGRAPH 97, pp.89-100, 1997.
URL : https://hal.archives-ouvertes.fr/inria-00606701

G. , D. And-hasenfratz, and J. , A Beam Tracing with Precise Antialiasing for Polyhedral Scenes, Computer Graphics, vol.22, issue.1, pp.103-115, 1998.

H. , E. A. And-greenberg, and D. P. , The Light Buffer: A Ray Tracer Shadow Testing Accelerator, IEEE Computer Graphics and Applications, vol.6, issue.9, pp.6-16, 1986.

H. , D. Dutrédutr´dutré, P. And-greenberg, and D. P. , Direct Illumination with Lazy Visibility Evaluation, Proceedings of ACM SIGGRAPH 99, pp.147-154, 1999.

H. , J. Lapierre, M. Holzschuch, N. And-sillion, and F. , A Survey of Real-Time Soft Shadows Algorithms, Computer Graphics Forum, vol.22, issue.4, pp.753-774, 2003.
URL : https://hal.archives-ouvertes.fr/inria-00281388

H. , P. And-hanrahan, and P. , Beam Tracing Polygonal Objects, Computer Graphics (Proceedings of ACM SIGGRAPH 84), pp.119-127, 1984.

J. , D. And-cohen, and E. , Spatialized Normal Cone Hierarchies, Proceedings of the 2001 symposium on Interactive 3D graphics, pp.129-134, 2001.

K. , K. S. And-sederberg, and T. W. , Faster Ray Tracing Using Adaptive Grids, IEEE Computer Graphics and Applications, vol.17, issue.1, pp.42-51, 1997.

L. , D. Tampieri, F. And-greenberg, and D. P. , Discontinuity Meshing for Accurate Radiosity, IEEE Computer Graphics and Applications, vol.12, issue.6, pp.25-39, 1992.

N. , T. And-nakamae, and E. , Half-Tone Representation of 3-D Objects Illuminated by Area Sources or Polyhedron Sources, IEEE Computer Software and Application Conference, pp.237-242, 1983.

N. , T. And-nakamae, and E. , Continuous Tone Representation of Three-Dimensional Objects Taking Account of Shadows and Interreflection, Computer Graphics (Proceedings of ACM SIGGRAPH 85), pp.23-30, 1985.

P. , S. Shirley, P. And-smits, and B. , Single Sample Soft Shadows, pp.98-117, 1998.

R. , W. T. Salesin, D. H. And-cook, and R. L. , Rendering Antialiased Shadows with Depth Maps, Computer Graphics (Proceedings of ACM SIGGRAPH 87), pp.283-291, 1987.

S. , P. V. Gu, X. Gortler, S. J. Hoppe, H. And-snyder et al., Silhouette Clipping, Proceedings of ACM SIGGRAPH, pp.327-334, 2000.

S. , M. Takahashi, T. And-naito, and S. , Principles and Applications of Pencil Tracing, Computer Graphics (Proceedings of ACM SIGGRAPH 87), pp.45-54, 1987.

S. , P. Wang, C. And-zimmerman, and K. , Monte Carlo Techniques for Direct Lighting Calculations, ACM Transactions on Graphics, vol.15, issue.1, pp.1-36, 1996.

S. , P. Kautz, J. And-snyder, and J. , Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments, ACM Transactions on Graphics, vol.21, issue.3, pp.527-536, 2002.

S. , C. And-sillion, and F. X. , Fast Calculation of Soft Shadow Textures Using Convolution, Proceedings of ACM SIGGRAPH 98, pp.321-332, 1998.

S. , A. J. And-ghali, and S. , Fast Computation of Shadow Boundaries using Spatial Coherence and Backprojections, Proceedings of ACM SIGGRAPH 94, pp.231-238, 1994.

T. , T. And-takahashi, and T. , Fast Analytic Shading and Shadowing for Area Light Sources, Computer Graphics Forum, vol.16, issue.3, pp.231-240, 1997.

A. Woo, P. Poulin, and A. And-fournier, A survey of shadow algorithms, IEEE Computer Graphics and Applications, vol.10, issue.6, pp.13-32, 1990.
DOI : 10.1109/38.62693