Efficient neighbor finding algorithms in quadtree and octree. Master's thesis, Indian Institute of Technology, 2001. ,
A survey of visibility for walkthrough applications, Proceedings of SIG- GRAPH, course notes, 2000. ,
DOI : 10.1109/TVCG.2003.1207447
Portals and mirrors: Simple, fast evaluation of potentially visible sets, Proceedings of ACM Symposium on Interactive 3D Graphics, pp.105-106, 1995. ,
3D Visibility: Analytical Study and Applications, 1999. ,
URL : https://hal.archives-ouvertes.fr/tel-00529138
Implementation and complexity of the watershed-frommarkers algorithm computed as a minimal cost forest, Computer Graphics Forum, vol.20, issue.3, 2001. ,
Simple and efficient traversal methods for quadtrees and octrees, Journal of Graphics Tools, vol.7, issue.3, pp.1-11, 2002. ,
Adaptively sampled distance fields, Proceedings of the 27th annual conference on Computer graphics and interactive techniques , SIGGRAPH '00, pp.249-254, 2000. ,
DOI : 10.1145/344779.344899
Applications of Spatial Data Structures: Computer Graphics, Image Processing, and GIS, 1990. ,
Complete Polygonal Scene Voxelization, Journal of Graphics Tools, vol.4, issue.4, pp.27-41, 2002. ,
DOI : 10.1080/10867651.2002.10487563
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.14.6993
Virtual voyage, Proceedings of the 24th annual conference on Computer graphics and interactive techniques , SIGGRAPH '97, pp.27-34, 1997. ,
DOI : 10.1145/258734.258750
A new approach to the 'hidden line' problem, The Computer Journal, vol.14, issue.3, pp.232-237, 1971. ,
DOI : 10.1093/comjnl/14.3.232
Morphological segmentation, Journal of Visual Communication and Image Representation, vol.1, issue.1, pp.21-46, 1990. ,
DOI : 10.1016/1047-3203(90)90014-M
The watershed transform: Definitions, algorithms and parallelization strategies, Fundamenta Informaticae, vol.41, issue.12, pp.187-228, 2000. ,
Sequential operations in digital picture processing, Journal of the ACM, vol.13, issue.4, pp.471-494, 1966. ,
Xavier Décoret, and François Sillion. Conservative volumetric visibility with occluder fusion, Proceedings of SIGGRAPH, pp.229-238, 2000. ,
Visibility computation in densely occluded polyhedral environments, CS department, 1992. ,
Visibility preprocessing for interactive walkthroughs, Proceedings of SIGGRAPH, pp.61-68, 1991. ,
DOI : 10.1145/122718.122725
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.147.4007
The 3d watershed transform on graphs, SPIE Conference on Image Processing, pp.264-273, 1998. ,