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Un Système Interactif et Controlable de Peinture pour l'Animation 3D

David Vanderhaeghe 1 Pascal Barla 1 Joëlle Thollot 1, * François X. Sillion 1
* Corresponding author
1 ARTIS - Acquisition, representation and transformations for image synthesis
GRAVIR - IMAG - Laboratoire d'informatique GRAphique, VIsion et Robotique de Grenoble, Inria Grenoble - Rhône-Alpes, CNRS - Centre National de la Recherche Scientifique : FR71
Abstract : We present a new approach to create painterly renderings of an animated 3D scene, allowing a controllable tradeoff between scene fidelity and stylistic design. Our approach extends and complements existing systems in order to ensure temporal coherence while maintaining consistent stroke density, and allowing a wide variety of stroke styles. It is based on a new dynamic painting algorithm which selects a suitable set of sample stroke locations based on an object-space hierarchy. We describe also an improved stroke drawing technique which allows a faithful depiction of the scene while letting the user specify his preferred stroke style via a shader. All rendering is interactive and performed on the GPU.

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  • HAL Id : inria-00510230, version 1




David Vanderhaeghe, Pascal Barla, Joëlle Thollot, François X. Sillion. Un Système Interactif et Controlable de Peinture pour l'Animation 3D. AFIG '06 (Actes des 19èmes journées de l'AFIG), 2006, Bordeaux, France. ⟨inria-00510230⟩



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