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Rendu Peinture, Interactif et Contrôlable, de Scènes 3D

David Vanderhaeghe 1, * Pascal Barla 1, * Joëlle Thollot 1, * François X. Sillion 1 
* Corresponding author
1 ARTIS - Acquisition, representation and transformations for image synthesis
Inria Grenoble - Rhône-Alpes, LJK - Laboratoire Jean Kuntzmann, Grenoble INP - Institut polytechnique de Grenoble - Grenoble Institute of Technology
Abstract : We present a new approach to create painterly renderings of an animated 3D scene, allowing a controllable trade- off between scene fidelity and stylistic design. Our approach extends and complements existing systems in order to ensure temporal coherence while maintaining consistent stroke density, and allowing a wide variety of stroke styles. It is based on a new dynamic painting algorithm which selects a suitable set of sample stroke locations based on an object-space hierarchy. We describe also an improved stroke drawing technique which allows a faithful depiction of the scene while letting the user specify his preferred stroke style via a shader. All renderings are interactive and performed on the GPU.
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Submitted on : Friday, August 27, 2010 - 5:53:44 PM
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David Vanderhaeghe, Pascal Barla, Joëlle Thollot, François X. Sillion. Rendu Peinture, Interactif et Contrôlable, de Scènes 3D. Revue Electronique Francophone d'Informatique Graphique, 2007, 1 (1), pp.53-62. ⟨inria-00510250⟩



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