Creating and animating subject-specific anatomical models

Benjamin Gilles 1 Lionel Reveret 1 Dinesh Pai 2
1 EVASION - Virtual environments for animation and image synthesis of natural objects
Inria Grenoble - Rhône-Alpes, LJK - Laboratoire Jean Kuntzmann, INPG - Institut National Polytechnique de Grenoble
Abstract : Creating and animating subject-specific anatomical models is traditionally a difficult process involving medical image segmentation, geometric corrections and the manual definition of kinematic parameters. In this paper, we introduce a novel template morphing algorithm that facilitates 3D modeling and parameterization of skeletons. Target data can be either medical images or surfaces of the whole skeleton. We incorporate prior knowledge about bone shape, the feasible skeleton pose, and the morphological variability in the population. This allows for noise reduction, bone separation, and the transfer, from the template, of anatomical and kinematical information not present in the input data. Our approach treats both local and global deformations in successive regularization steps: smooth elastic deformations are represented by an displacement field between the reference and current configuration of the template, while global and discontinuous displacements are estimated through a projection onto a statistical shape model and a new joint pose optimization scheme with joint limits.
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Computer Graphics Forum, Wiley, 2010, 29 (8), pp.2340-2351. 〈10.1111/j.1467-8659.2010.01718.x〉
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Benjamin Gilles, Lionel Reveret, Dinesh Pai. Creating and animating subject-specific anatomical models. Computer Graphics Forum, Wiley, 2010, 29 (8), pp.2340-2351. 〈10.1111/j.1467-8659.2010.01718.x〉. 〈inria-00516374〉

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