A Procedural Approach to Animate Interactive Natural Sceneries

Guerraz Sylvain 1 Frank Perbet 1 David Raulo 2 François Faure 1 Marie-Paule Cani 1
1 EVASION - Virtual environments for animation and image synthesis of natural objects
GRAVIR - IMAG - Graphisme, Vision et Robotique, Inria Grenoble - Rhône-Alpes, CNRS - Centre National de la Recherche Scientifique : FR71
Abstract : This paper presents a method for animating and rendering an interactive natural scenery in real-time. It improves the prairie model of [11] by enabling the on-the-fly generation of blades of grass, at three different levels of detail, from user-specified density maps. A new animation function, the tread on grass, is defined to allow virtual objects or characters to crush the grass. The resulting grass model is incorporated into a more complex natural scene with the adjunction of trees that respond to the same wind. Results are illustrated by the real-time animation of autonomous virtual humans interacting with this natural scenery.
Type de document :
Communication dans un congrès
IEEE. 16th International Conference on Computer Animation and Social Agents, CASA 2003, May 2003, New Brunswick, NJ, United States. 2003
Liste complète des métadonnées

Littérature citée [13 références]  Voir  Masquer  Télécharger


https://hal.inria.fr/inria-00516890
Contributeur : François Faure <>
Soumis le : lundi 13 septembre 2010 - 06:02:06
Dernière modification le : jeudi 11 janvier 2018 - 06:20:04
Document(s) archivé(s) le : mardi 14 décembre 2010 - 02:33:19

Identifiants

  • HAL Id : inria-00516890, version 1

Collections

INRIA | IMAG | UGA

Citation

Guerraz Sylvain, Frank Perbet, David Raulo, François Faure, Marie-Paule Cani. A Procedural Approach to Animate Interactive Natural Sceneries. IEEE. 16th International Conference on Computer Animation and Social Agents, CASA 2003, May 2003, New Brunswick, NJ, United States. 2003. 〈inria-00516890〉

Partager

Métriques

Consultations de la notice

638

Téléchargements de fichiers

3222