An Interactive Forest

Abstract : We present a prototype of a forest in which a video game player can move and interact physically with the trees. The trees are procedurally built on-the-fly at each redraw. Two animation approaches are combined: a procedural method which handles most of the trees efficiently, and a physically-based method which allows user interaction with the trees. The physically-based method is dynamically applied only where needed. Physical data is computed only where the physical method is applied, and deleted afterwards. Smooth transitions between animation methods are performed. Levels of detail are used for rendering and for procedural animation. Our method allows the display and the animation, including user action, of a 256-tree forest at interactive rates.
Type de document :
Communication dans un congrès
Marie-Paule Cani and Nadia Magnenat-Thalmann and Daniel Thalmann. Eurographics Workshop on Computer Animation and Simulation (EGCAS), Sep 2001, Manchester, United Kingdom. Springer, Lecture Notes in Computer Science (LNCS), pp.65-74, 2001
Liste complète des métadonnées

Littérature citée [9 références]  Voir  Masquer  Télécharger


https://hal.inria.fr/inria-00517590
Contributeur : François Faure <>
Soumis le : mardi 14 septembre 2010 - 23:15:36
Dernière modification le : mercredi 11 avril 2018 - 01:53:27
Document(s) archivé(s) le : mardi 23 octobre 2012 - 16:16:46

Fichiers

Identifiants

  • HAL Id : inria-00517590, version 1

Collections

INRIA | UGA | IMAG

Citation

Thomas Di Giacomo, Stéphane Capo, François Faure. An Interactive Forest. Marie-Paule Cani and Nadia Magnenat-Thalmann and Daniel Thalmann. Eurographics Workshop on Computer Animation and Simulation (EGCAS), Sep 2001, Manchester, United Kingdom. Springer, Lecture Notes in Computer Science (LNCS), pp.65-74, 2001. 〈inria-00517590〉

Partager

Métriques

Consultations de la notice

728

Téléchargements de fichiers

811