Abstract : Limitations of current 3D acquisition technology often lead to polygonal meshes exhibiting a number of geometrical and topological defects which prevent them from widespread use. In this paper we present a new method for model repair which takes as input an arbitrary polygonal mesh and outputs a valid two-manifold triangle mesh. Unlike previous work, our method allows users to quickly identify areas with potential topological errors and to choose how to fix them in a user-friendly manner. Key steps of our algorithm include the conversion of the input model into a set of voxels, the use of morphological operators to allow the user to modify the topology of the discrete model, and the conversion of the corrected voxel set back into a two-manifold triangle mesh. Our experiments demonstrate that the proposed algorithm is suitable for repairing meshes of a large class of shapes.
https://hal.inria.fr/inria-00523005
Contributor : Franck Hétroy-Wheeler <>
Submitted on : Monday, October 4, 2010 - 11:06:36 AM Last modification on : Thursday, December 17, 2020 - 7:12:02 PM Long-term archiving on: : Thursday, October 25, 2012 - 4:26:02 PM