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Bayesian 3D Modeling from Images using Multiple Depth Maps

Pau Gargallo 1 Peter Sturm 1 
1 MOVI - Modeling, localization, recognition and interpretation in computer vision
GRAVIR - IMAG - Laboratoire d'informatique GRAphique, VIsion et Robotique de Grenoble, Inria Grenoble - Rhône-Alpes, CNRS - Centre National de la Recherche Scientifique : FR71
Abstract : This paper addresses the problem of reconstructing the geometry and color of a Lambertian scene, given some fully calibrated images acquired with wide baselines. In order to completely model the input data, we propose to represent the scene as a set of colored depth maps, one per input image. We formulate the problem as a Bayesian MAP problem which leads to an energy minimization method. Hidden visibility variables are used to deal with occlusion, reflections and outliers. The main contributions of this work are: a prior for the visibility variables that treats the geometric occlusions; and a prior for the multiple depth maps model that smoothes and merges the depth maps while enabling discontinuities. Real world examples showing the efficiency and limitations of the approach are presented.
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Submitted on : Wednesday, May 25, 2011 - 9:58:53 AM
Last modification on : Friday, February 4, 2022 - 3:22:25 AM
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Pau Gargallo, Peter Sturm. Bayesian 3D Modeling from Images using Multiple Depth Maps. IEEE Workshop on Motion and Video Computing, Jun 2005, San Diego, United States. pp.885-891, ⟨10.1109/CVPR.2005.84⟩. ⟨inria-00524394⟩



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