A game approach to determinize timed automata
Résumé
Timed automata are frequently used to model real-time systems. Their determinization is a key issue for several validation problems. However, not all timed automata can be determinized, and determinizability itself is undecidable. In this paper, we propose a game-based algorithm which, given a timed automaton, tries to produce a language-equivalent deterministic timed automaton, otherwise a deterministic over-approximation. Our method subsumes two recent contributions: it is at once more general than the determinization procedure of [BBBB09a] and more precise than the approximation algorithm of [KT09]. Moreover, we explain how to extend our method to deal with invariants and $\varepsilon$-transitions, and also consider other useful approximations: under-approximation, and combination of under- and over-approximations.
Origine : Fichiers produits par l'(les) auteur(s)
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