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3D Modeling Using Geometric Constraints: A Parallelepiped Based Approach

Marta Wilczkowiak 1 Edmond Boyer 1 Peter Sturm 1
1 MOVI - Modeling, localization, recognition and interpretation in computer vision
GRAVIR - IMAG - Graphisme, Vision et Robotique, Inria Grenoble - Rhône-Alpes, CNRS - Centre National de la Recherche Scientifique : FR71
Abstract : In this paper, efficient and generic tools for calibration and 3D reconstruction are presented. These tools exploit geometric constraints frequently present in man-made environments and allow camera calibration as well as scene structure to be estimated with a small amount of user interactions and little a priori knowledge. The proposed approach is based on primitives that naturally characterize rigidity constraints: parallelepipeds. It has been shown previously that the intrinsic metric characteristics of a parallelepiped are dual to the intrinsic characteristics of a perspective camera. Here, we generalize this idea by taking into account additional redundancies between multiple images of multiple parallelepipeds. We propose a method for the estimation of camera and scene parameters that bears strong similarities with some self-calibration approaches. Taking into account prior knowledge on scene primitives or cameras, leads to simpler equations than for standard self-calibration, and is expected to improve results, as well as to allow structure and motion recovery in situations that are otherwise under-constrained. These principles are illustrated by experimental calibration results and several reconstructions from uncalibrated images.
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Submitted on : Thursday, May 26, 2011 - 1:41:33 PM
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Marta Wilczkowiak, Edmond Boyer, Peter Sturm. 3D Modeling Using Geometric Constraints: A Parallelepiped Based Approach. 7th European Conference on Computer Vision (ECCV '02), May 2002, Copenhagen, Denmark. pp.221-237, ⟨10.1007/3-540-47979-1_15⟩. ⟨inria-00525644⟩



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