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Generic Face Animation

Abstract : In computer vision, the animation of objects has attracted a lot attention, specially the animations of 3D face models. The animation of face models requires in general to manually adapt each generic movement (open/close mouth) to each specific head geometry. In this work we propose a technique for the animation of any face model avoiding most of the manual intervention. In order to achieve this we assume that: (1) faces, despite obvious differences are quite similar and a single generic model can be used to simplify deformations and (2) using this face model, a simple interpolation technique can be used, with minimal manual intervention. Several examples are presented to verify the realism of the obtained animations.
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Submitted on : Wednesday, November 17, 2010 - 10:27:20 PM
Last modification on : Saturday, June 25, 2022 - 9:34:25 AM
Long-term archiving on: : Friday, February 18, 2011 - 2:54:09 AM


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  • HAL Id : inria-00536958, version 1


Mauricio Cerda, Renato Valenzuela, Nancy Hitschfeld-Kahler, Lucas Terissi, Juan C. Gomez. Generic Face Animation. XXIX International Conference of the Chilean Computer Society, SCCC, Nov 2010, Antofagasta, Chile. pp.252-257. ⟨inria-00536958⟩



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