Generic Face Animation

Abstract : In computer vision, the animation of objects has attracted a lot attention, specially the animations of 3D face models. The animation of face models requires in general to manually adapt each generic movement (open/close mouth) to each specific head geometry. In this work we propose a technique for the animation of any face model avoiding most of the manual intervention. In order to achieve this we assume that: (1) faces, despite obvious differences are quite similar and a single generic model can be used to simplify deformations and (2) using this face model, a simple interpolation technique can be used, with minimal manual intervention. Several examples are presented to verify the realism of the obtained animations.
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Communication dans un congrès
IEEE Computer Society. XXIX International Conference of the Chilean Computer Society, Nov 2010, Antofagasta, Chile. pp.252-257, 2010
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https://hal.inria.fr/inria-00536958
Contributeur : Mauricio Cerda <>
Soumis le : mercredi 17 novembre 2010 - 22:27:20
Dernière modification le : mercredi 8 août 2018 - 11:34:01
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  • HAL Id : inria-00536958, version 1

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Mauricio Cerda, Renato Valenzuela, Nancy Hitschfeld-Kahler, Lucas Terissi, Juan C. Gomez. Generic Face Animation. IEEE Computer Society. XXIX International Conference of the Chilean Computer Society, Nov 2010, Antofagasta, Chile. pp.252-257, 2010. 〈inria-00536958〉

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