Abstract : In computer vision, the animation of objects has attracted a lot attention, specially the animations of 3D face models. The animation of face models requires in general to manually adapt each generic movement (open/close mouth) to each specific head geometry. In this work we propose a technique for the animation of any face model avoiding most of the manual intervention. In order to achieve this we assume that: (1) faces, despite obvious differences are quite similar and a single generic model can be used to simplify deformations and (2) using this face model, a simple interpolation technique can be used, with minimal manual intervention. Several examples are presented to verify the realism of the obtained animations.
https://hal.inria.fr/inria-00536958 Contributor : Mauricio CerdaConnect in order to contact the contributor Submitted on : Wednesday, November 17, 2010 - 10:27:20 PM Last modification on : Saturday, June 25, 2022 - 9:34:25 AM Long-term archiving on: : Friday, February 18, 2011 - 2:54:09 AM
Mauricio Cerda, Renato Valenzuela, Nancy Hitschfeld-Kahler, Lucas Terissi, Juan C. Gomez. Generic Face Animation. XXIX International Conference of the Chilean Computer Society, SCCC, Nov 2010, Antofagasta, Chile. pp.252-257. ⟨inria-00536958⟩