2Computer Graphics Lab (McGill University School of Computer Science (SOCS) 3480 University Street McConnell Engineering Building, Room 110 Montréal, QC, H3A 2A7 Canada - Canada)
Abstract : This paper presents a new interaction system designed for hands-on 3D shape modeling and deformation through natural hand gestures. Our system is made of a Phantom haptic device coupled with a deformable foam ball that supports pressure sensors. These sensors detect forces exerted by the user's fingertips, and are used to control the configuration of a compliant virtual hand that is modeling soft virtual clay. During interaction, the user is provided both passive tactile feedback through the foam ball, and realistic visual feedback since the virtual hand deforms due to its interaction in the virtual environment. The combination of all these feedbacks provides the artist with a good immersion allowing for effective sculpting in a virtual world.
https://hal.inria.fr/inria-00537427 Contributor : Team EvasionConnect in order to contact the contributor Submitted on : Friday, November 19, 2010 - 8:37:47 AM Last modification on : Friday, February 4, 2022 - 3:08:58 AM Long-term archiving on: : Friday, October 26, 2012 - 4:00:27 PM
Adeline Pihuit, Paul Kry, Marie-Paule Cani. Hands-on Virtual Clay. SMI 2008 - IEEE International Conference on Shape Modeling and Applications, Jun 2008, Stony Brook, New-York, United States. pp.267-268, ⟨10.1109/SMI.2008.4548000⟩. ⟨inria-00537427⟩