GPU algorithms for radiosity and subsurface scattering, Graphics Hardware'03, pp.51-59, 2003. ,
Variance shadow maps, I3D'06, pp.161-165, 2006. ,
Subsurface texture mapping, SIGGRAPH Sketches'06, 2006. ,
Real-time rendering of translucent meshes, ACM Trans. Graph, vol.23, issue.2, pp.120-142, 2004. ,
A practical model for subsurface light transport, SIGGRAPH'01, pp.511-518, 2001. ,
Efficient rendering of local subsurface scattering, Pacific Graphics'03, p.51, 2003. ,
Interactive rendering of translucent deformable objects, EGRW'03, pp.130-140, 2003. ,