Simulation of smoke based on vortex filament primitives, ACM-SIGGRAPH/EG Symposium on Computer Animation (SCA), 2005. ,
Flow-noise en temps réel Rapport de stage d'option, École polytechnique -Evasion, laboratoire GRAVIR, juin, 2006. ,
A controllable, fast and stable basis for vortex based smoke simulation, ACM-SIGGRAPH/EG Symposium on Computer Animation (SCA), 2006. ,
The Self-Made Tapestry : Pattern Formation in Nature, 2001. ,
Modeling clouds shape, Eurographics (short papers), 2004. ,
URL : https://hal.archives-ouvertes.fr/inria-00537462
Realtime realistic illumination and shading of stratiform clouds, Eurographics Workshop on Natural Phenomena, p.6, 2006. ,
URL : https://hal.archives-ouvertes.fr/inria-00402100
Clouds in a Glass of Beer : Simple Experiments in Atmospheric Physics, 1987. ,
Hydraulique générale et appliquée, Eyrolles, 1972. ,
GPU-based lighting and shadowing of complex natural scenes, Siggraph Poster (Conf. DVD-ROM), 2004. ,
Bidirectional reflection functions from surface bump maps, Computer Graphics (SIGGRAPH '87 Proceedings), pp.273-281, 1987. ,
Painting folds using expansion textures, Pacific Graphics, 2002. ,
Semi-interactive morphogenesis, Shape Modeling International, 2006. ,
Le traité de la réalité virtuelle, of collection sciences mathematiques et informatiques. Mines Paris, pp.315-331, 2006. ,
Simulation d'un ruisseau par approches phenomenologiques pour la synthese d'images, 2001. ,
Packing square tiles into one texture, Eurographics, pp.49-52, 2004. ,
Rendering forest scenes in real-time, Rendering Techniques (Eurographics Symposium on Rendering -EGSR), pp.93-102, 2004. ,
Lectures on physics, 1977. ,
The modelling of natural phe- nomena, Graphics Interface '89, pp.191-202, 1989. ,
The natural look. COMPUGRAPHICS '91 I, 1991. ,
Normal distribution functions and multiple surfaces, Graphics Interface '92 Workshop on Local Illumination, pp.45-52, 1992. ,
From the look of things, Graphics Interface '94, pp.157-164, 1994. ,
The tiger experience, 1999. ,
Simulation of natural scenes using textured quadric surfaces, Computer Graphics (Proceedings of SIGGRAPH 84, pp.11-20, 1984. ,
Visual simulation of clouds, Computer Graphics (Proceedings of SIGGRAPH 85, vol.19, issue.3, pp.297-303, 1985. ,
Point-based rendering of trees, Eurographics Workshop on Natural Phenomena, 2005. ,
Interactive animation of ocean waves, ACM-SIGGRAPH/EG Symposium on Computer Animation (SCA), 2002. ,
Anisotropic reflection models, Computer Graphics (SIGGRAPH '85 Proceedings), pp.15-21, 1985. ,
Unified Texture Management for Arbitrary Meshes, p.4, 2004. ,
GPU Gems 2 -Programming Techniques for High-Performance Graphics and General-Purpose Computation, pp.595-613, 2005. ,
Texture sprites : Texture elements splatted on surfaces, ACM- SIGGRAPH Symposium on Interactive 3D Graphics (I3D), 2005. ,
Waves in fluids, Aurores, mirages, éclipses... Comprendre les phénomènes optiques de la nature. Dunod, 1978. ,
Synthesizing bark, Rendering Techniques (Eurographics Workshop on Rendering - EGSR), 2002. ,
Pattern based procedural textures, ACM-SIGGRAPH Symposium on Interactive 3D Graphics (I3D), 2003. ,
Coulées de boue et avalanches virtuelles : un outil visuel de communication et de caractérisation pour les risques naturels en montagne, pp.127-136, 2003. ,
Interactive Volumetric Textures, Rendering Techniques (Eurographics Workshop on Rendering -EGSR) Eurographics, pp.157-168, 1998. ,
DOI : 10.1007/978-3-7091-6453-2_15
URL : https://hal.archives-ouvertes.fr/inria-00537518
Perlin Textures in Real Time Using OpenGL. Tech. rep., RR-3713, INRIA, 1999. ,
Multiscale shaders for the efficient realistic rendering of pine-trees, Graphics Interface, pp.137-144, 2000. ,
URL : https://hal.archives-ouvertes.fr/inria-00537508
Interactive Rendering of Trees with Shading and Shadows, Rendering Techniques (Eurographics Workshop on Rendering -EGSR), 2001. ,
DOI : 10.1007/978-3-7091-6242-2_17
URL : https://hal.archives-ouvertes.fr/inria-00537504
Gallery of fluid mechanics ,
Physical oceanography ,
Real images gallery ,
Animated texels, Eurographics Workshop on Animation and Simulation'95, pp.97-103, 1995. ,
A general and multiscale method for volumetric textures, Graphics Interface'95 Proceedings, pp.83-91, 1995. ,
Synthesizing verdant landscapes using volumetric textures, Eurographics Workshop on Rendering'96, pp.215-224, 1996. ,
Textures Volumiques pour la Synthèse d'images, 1996. ,
Trimmed Textures. Tech. rep., RR- 2857, INRIA, 1996. ,
Qualitative simulation of cloud formation and evolution, 8th Eurographics Workshop on Computer Animation and Simulation (EGCAS'97) Eurographics, pp.113-124, 1997. ,
Modeling animating and rendering complex scenes using volumetric textures, IEEE Transactions on Visualization and Computer Graphics (TVCG), vol.4, issue.1, 1998. ,
Arêtes arrondis, shaders de nuages, shaders de touffes d'aiguilles, 1999. ,
A Phenomenological Shader for the Rendering of Cumulus Clouds, 2000. ,
Synthèses d'images géographiques Information Géographique et Aménagement du territoire, Hermes, pp.19-55, 2002. ,
Advected textures, ACM- SIGGRAPH/EG Symposium on Computer Animation (SCA), 2003. ,
Realistic rendering of an organ surface in real-time for laparoscopic surgery simulation, the Visual Computer, vol.18, issue.3, pp.135-149, 2002. ,
Phenomenological simulation of brooks, Eurographics Workshop on Computer Animation and Simulation (EGCAS) Eurographics, pp.53-64, 2001. ,
Compositing digital images, Computer Graphics (Proceedings of SIGGRAPH 84), pp.253-259, 1984. ,
A model for anisotropic reflection, Computer Graphics (SIGGRAPH '90 Proceedings), pp.273-282, 1990. ,
Flow noise, Siggraph Technical Sketches and Applications, p.187, 2001. ,
Approximate and probabilistic algorithms for shading and rendering structured particle systems, Computer Graphics (SIGGRAPH '85 Proceedings), pp.313-322, 1985. ,
Simulation réaliste de ruisseaux en temps réel http ://www-evasion.imag.fr/Publications : Small scale processes and entrainment in a stratocumulus marine boundary layer, 567?581, 2000. ,
Animating lava flows, Graphics Interface, pp.203-210, 1999. ,
Animation de coulées de lave, journées du groupe de travail Animation et Simulation (GTAS), 1998. ,
Visualisation haute-qualite de forets en temps-reel a l'aide de representations alternatives, 2001. ,
On Growth and Form, 1917. ,
An Album of Fluid Motion, 1982. ,
World of science Animation aerodynamics, Computer Graphics (SIGGRAPH '91 Proceedings), pp.19-22, 1991. ,