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Flow Noise

Ken Perlin 1 Fabrice Neyret 2, *
* Corresponding author
2 iMAGIS - Models, Algorithms and Geometry for Computer Generated Image Graphics
GRAVIR - IMAG - Laboratoire d'informatique GRAphique, VIsion et Robotique de Grenoble, Inria Grenoble - Rhône-Alpes
Abstract : We propose a model of random fractal continuous-derivable procedural noise like Perlin textures, that is animated on a way similar to fluid motion, which a purely stochastic model cannot reproduce. This is done by introducing correlated rotations (despite the noise at a given time is not), and an advection of small scales by large scales.
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Contributor : Fabrice Neyret Connect in order to contact the contributor
Submitted on : Thursday, November 18, 2010 - 3:48:52 PM
Last modification on : Saturday, November 6, 2021 - 2:32:03 PM


  • HAL Id : inria-00537499, version 1



Ken Perlin, Fabrice Neyret. Flow Noise. 28th International Conference on Computer Graphics and Interactive Techniques (Technical Sketches and Applications), Aug 2001, Los Angeles, United States. SIGGRAPH, Technical Sketches and Applications, pp.187, 2001. ⟨inria-00537499⟩



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