Flow Noise

Ken Perlin 1 Fabrice Neyret 2, *
* Corresponding author
2 iMAGIS - Models, Algorithms and Geometry for Computer Generated Image Graphics
GRAVIR - IMAG - Graphisme, Vision et Robotique, Inria Grenoble - Rhône-Alpes
Abstract : We propose a model of random fractal continuous-derivable procedural noise like Perlin textures, that is animated on a way similar to fluid motion, which a purely stochastic model cannot reproduce. This is done by introducing correlated rotations (despite the noise at a given time is not), and an advection of small scales by large scales.
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https://hal.inria.fr/inria-00537499
Contributor : Fabrice Neyret <>
Submitted on : Thursday, November 18, 2010 - 3:48:52 PM
Last modification on : Wednesday, August 14, 2019 - 10:46:03 AM
Long-term archiving on : Saturday, February 19, 2011 - 3:11:33 AM

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Ken Perlin, Fabrice Neyret. Flow Noise. 28th International Conference on Computer Graphics and Interactive Techniques (Technical Sketches and Applications), Aug 2001, Los Angeles, United States. SIGGRAPH, Technical Sketches and Applications, pp.187, 2001. ⟨inria-00537499⟩

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