M. Cani-gascuel and M. Desbrun, Animation of deformable models using implicit surfaces, IEEE Transactions on Visualization and Computer Graphics, vol.3, issue.1, pp.39-50, 1997.
DOI : 10.1109/2945.582343

L. D. Cohen, On active contour models and balloons. Computer Vision, Graphics, and Image Processing : Image Understanding, pp.211-218, 1991.

M. Desbrun, Modélisation et animation de matériaux hautement déformables, 1997.

M. Desbrun and M. Gascuel, Animating soft substances with implicit surfaces, Proceedings of the 22nd annual conference on Computer graphics and interactive techniques , SIGGRAPH '95
DOI : 10.1145/218380.218456

URL : https://hal.archives-ouvertes.fr/inria-00537542

N. Foster and D. Metaxas, Realistic Animation of Liquids, Graphical Models and Image Processing, vol.58, issue.5, pp.471-483, 1996.
DOI : 10.1006/gmip.1996.0039

M. Froumentin and E. Varlet, Dynamic implicit surface tesselation, Proceedings of the ACM symposium on Virtual reality software and technology , VRST '97, 1997.
DOI : 10.1145/261135.261151

E. Galin, Métamorphose et visualisation de blobsàblobs`blobsà squelettes, Thèse de Doctorat, 1997.

M. Gascuel, A. Verroust, and C. Puech, A modelling system for complex deformable bodies suited to animation and collision processing, The Journal of Visualization and Computer Animation, vol.24, issue.3, pp.82-91, 1991.
DOI : 10.1002/vis.4340020303

URL : https://hal.archives-ouvertes.fr/hal-01224966

A. Habibi, Visualisation d'objets très déformables : relations mouvement -forme -image, Thèse de Doctorat, INPG, 1997.

[. Lachaud and E. Bainville, A discrete adaptive model following topological modifications of volumes, Discrete Geometry for Computer Imagery, pp.183-194, 1994.

W. Lorensen and H. Cline, Marching cubes: A high resolution 3D surface construction algorithm, Proceedings of SIGGRAPH'87, pp.163-169, 1987.
DOI : 10.1145/37402.37422

A. Luciani, A. Habibi, A. Vapillon, and Y. Duroc, A Physical Model Of Turbulent Fluids, 6th Eurographics Workshop on Animation and Simulation, 1995.
DOI : 10.1007/978-3-7091-9435-5_2

URL : https://hal.archives-ouvertes.fr/hal-00484288

A. Luciani, S. Jimenez, O. Raoult, C. Cadoz, and J. Florens, A unified view of multitude behaviour, flexibility, plasticity, and fractures: balls, bubbles and agglomerates, IFIP WG 5.10 Working Conference, 1991.

[. Lachaud and A. Montanvert, Volumic segmentation using hierarchical representation and triangulated surface, European Conference on Computer Vision, pp.137-146, 1996.
DOI : 10.1007/BFb0015530

URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=

[. Malladi, J. A. Sethian, and B. C. Vemuri, Shape modeling with front propagation: a level set approach, IEEE Transactions on Pattern Analysis and Machine Intelligence, vol.17, issue.2, pp.158-175, 1995.
DOI : 10.1109/34.368173

E. Promayon, Modélisation et simulation de la respiration, Thèse de Doctorat, 1997.

A. James and . Sethian, Level Set Methods, 1996.

D. Tonnesen, Modeling liquids and solids using thermal particles, Graphics Interface'91, pp.255-262, 1991.

D. Terzopoulos, J. Platt, A. Barr, and K. Fleischer, Elastically deformable models, Proceedings of SIGGRAPH'87, pp.205-214, 1987.
DOI : 10.1145/37402.37427

URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=

D. Terzopoulos, J. Platt, and K. Fleisher, Heating and melting deformable models (from goop to glop), Graphics Interface'89, pp.219-226, 1989.

R. Turner, LEMAN: A System for Constructing and Animating Layered Elastic Characters, Computer Graphics-Developments in Virtual Environments, pp.185-203, 1995.
DOI : 10.1016/B978-0-12-227741-2.50018-9

[. Velho and J. Gomez, Approximate Conversion of Parametric to Implicit Surfaces, Computer Graphics Forum, vol.15, issue.5, pp.327-337, 1995.
DOI : 10.1111/1467-8659.1550327

A. Witkin and P. Heckbert, Using particles to sample and control implicit surfaces, Proceedings of SIGGRAPH'94, pp.269-278, 1994.

R. Whitaker, Algorithms for implicit deformable models, Proceedings of IEEE International Conference on Computer Vision, 1995.
DOI : 10.1109/ICCV.1995.466853

G. Wyvill, C. Mcpheeters, and B. Wyvill, Data structure for soft objects. The Visual Computer, pp.227-234, 1986.