Scripting Interactive Physically-Based Motions with Relative Paths and Synchronization.

Alexis Lamouret 1 Marie-Paule Cani 1, *
* Corresponding author
1 iMAGIS - Models, Algorithms and Geometry for Computer Generated Image Graphics
GRAVIR - IMAG - Graphisme, Vision et Robotique, Inria Grenoble - Rhône-Alpes
Abstract : This paper presents a novel approach for facilitating the use of physically basedmodels by animators. The idea is to let the user guide motion at a high level of control by giving approximate desired trajectories and synchronization constraints between the objects over time, while a simulation module computes the final motion, dealing with collision detection and response, and enhancing realism. The objects, which are either isolated or components of an articulated structure, are guided through the specification of key-position and orientations, defined in a referential that can be fixed or relative to another object. The animation sequence is scripted by specifying a graph of synchronization constraints between objects over time. During the animation, objects automatically regulate their speed in order to meet these constraints.
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Alexis Lamouret, Marie-Paule Cani. Scripting Interactive Physically-Based Motions with Relative Paths and Synchronization.. Computer Graphics Forum, Wiley, 1996, Computer Graphics Forum, 15 (1), pp.25-34. ⟨10.1111/1467-8659.1510025⟩. ⟨inria-00537530⟩

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