Adaptive Sampling of Implicit Surfaces for Interactive Modeling and Animation

Mathieu Desbrun 1 Nicolas Tsingos 1, * Marie-Paule Cani 1, *
* Auteur correspondant
1 iMAGIS - Models, Algorithms and Geometry for Computer Generated Image Graphics
GRAVIR - IMAG - Graphisme, Vision et Robotique, Inria Grenoble - Rhône-Alpes
Abstract : This paper presents a new adaptive sampling method for implicit surfaces that can been used in both interactive modeling and animation. The algorithm samples implicit objects generated by skeletons and efficiently maintains this sampling, even when their topology changes over time such as during fractures and fusions. It provides two complementary modes of immediate visualization: displaying “scales” lying on the surface, or a piecewise polygonization. The sampling method is particularly well suited to efficiently avoid “unwanted blending” between different parts of an object. Moreover, it can be used for partitioning the implicit surface into local bounding boxes that will accelerate collision detection during animations and ray-intersections during final rendering.
Type de document :
Article dans une revue
Computer Graphics Forum, Wiley, 1996, 15 (5), 〈〉
Liste complète des métadonnées

Littérature citée [24 références]  Voir  Masquer  Télécharger
Contributeur : Team Artis <>
Soumis le : jeudi 18 novembre 2010 - 15:54:14
Dernière modification le : jeudi 11 janvier 2018 - 06:20:04
Document(s) archivé(s) le : samedi 19 février 2011 - 03:18:23


Fichiers produits par l'(les) auteur(s)


  • HAL Id : inria-00537537, version 1




Mathieu Desbrun, Nicolas Tsingos, Marie-Paule Cani. Adaptive Sampling of Implicit Surfaces for Interactive Modeling and Animation. Computer Graphics Forum, Wiley, 1996, 15 (5), 〈〉. 〈inria-00537537〉



Consultations de la notice


Téléchargements de fichiers