Polygon Mesh Processing

Mario Botsch 1 Leif Kobbelt 2 Mark Pauly 3 Pierre Alliez 4 Bruno Lévy 5
4 GEOMETRICA - Geometric computing
CRISAM - Inria Sophia Antipolis - Méditerranée , Inria Saclay - Ile de France
5 ALICE - Geometry and Lighting
INRIA Lorraine, LORIA - Laboratoire Lorrain de Recherche en Informatique et ses Applications
Abstract : Geometry processing, or mesh processing, is a fast-growing area of research that uses concepts from applied mathematics, computer science, and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation, and transmission of complex 3D models. Applications of geometry processing algorithms already cover a wide range of areas from multimedia, entertainment, and classical computer-aided design, to biomedical computing, reverse engineering, and scientific computing. Over the last several years, triangle meshes have become increasingly popular, as irregular triangle meshes have developed into a valuable alternative to traditional spline surfaces. This book discusses the whole geometry processing pipeline based on triangle meshes. The pipeline starts with data input, for example, a model acquired by 3D scanning techniques. This data can then go through processes of error removal, mesh creation, smoothing, conversion, morphing, and more. The authors detail techniques for those processes using triangle meshes.
Keywords : Geometry Processing
Type de document :
Ouvrage (y compris édition critique et traduction)
AK Peters / CRC Press, pp.250, 2010, 9781568814261
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Contributeur : Pierre Alliez <>
Soumis le : dimanche 21 novembre 2010 - 04:33:34
Dernière modification le : jeudi 8 février 2018 - 16:20:02


  • HAL Id : inria-00538098, version 1



Mario Botsch, Leif Kobbelt, Mark Pauly, Pierre Alliez, Bruno Lévy. Polygon Mesh Processing. AK Peters / CRC Press, pp.250, 2010, 9781568814261. 〈inria-00538098〉



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