W. H. Bares and J. C. Lester, Intelligent multi-shot visualization interfaces for dynamic 3D worlds, Proceedings of the 4th international conference on Intelligent user interfaces , IUI '99, pp.119-126, 1999.
DOI : 10.1145/291080.291101

W. H. Bares, S. Mcdermott, C. Boudreaux, and S. Thainimit, Virtual 3D camera composition from frame constraints, Proceedings of the eighth ACM international conference on Multimedia , MULTIMEDIA '00, pp.177-186, 2000.
DOI : 10.1145/354384.354463

W. H. Bares, S. Thainimit, and S. Mcdermott, A model for constraintbased camera planning, Proceedings of AAAI Spring Symposium on Smart Graphics, pp.84-91, 2000.

O. Bourne, A. Sattar, and S. Goodwin, A Constraint-Based Autonomous 3D Camera System, Constraints, vol.13, issue.1, pp.180-205, 2008.
DOI : 10.1007/s10601-007-9026-8

P. Burelli, L. D. Gaspero, A. Ermetici, and R. Ranon, Virtual Camera Composition with Particle Swarm Optimization, SG '08: Proceedings of the 9th international symposium on Smart Graphics, pp.130-141, 2008.
DOI : 10.1007/978-3-540-85412-8_12

P. Burelli and A. Jhala, Dynamic artificial potential fields for autonomous camera control in 3d environments, Proceedings of Artificial Intelligence and Interactive Digital Entertainment (AIIDE09), 2009.

M. Christie and E. Languénou, A Constraint-Based Approach to Camera Path Planning, Smart Graphics, pp.172-181, 2003.
DOI : 10.1007/3-540-37620-8_17

URL : https://hal.archives-ouvertes.fr/hal-00457481

M. Christie and J. Normand, A semantic space partitionning approach to virtual camera control, Proceedings of the Annual Eurographics Conference, pp.247-256, 2005.

M. Christie, P. Olivier, and J. Normand, Camera Control in Computer Graphics, Computer Graphics Forum, vol.2, issue.8, pp.2197-2218, 2008.
DOI : 10.1111/j.1467-8659.2008.01181.x

S. M. Drucker and D. Zeltzer, Intelligent camera control in a virtual environment, Proceedings of Graphics Interface 94, pp.190-199, 1994.

B. Gooch, E. Reinhard, C. Moulding, and P. Shirley, Artistic Composition for Image Creation, Proceedings of the 12th Eurographics Workshop on Rendering Techniques, pp.83-88, 2001.
DOI : 10.1007/978-3-7091-6242-2_8

N. Halper, R. Helbing, and T. Strothotte, A Camera Engine for Computer Games: Managing the Trade-Off Between Constraint Satisfaction and Frame Coherence, Computer Graphics Forum, vol.20, issue.3, 2001.
DOI : 10.1111/1467-8659.00510

N. Halper and P. Olivier, CamPlan: A camera planning agent, Smart Graphics 2000 AAAI Spring Symposium, pp.92-100, 2000.

B. Hawkins, Real-Time Cinematography for Games (Game Development Series) Charles River Media, 2004.

G. Schaufler, Nailboards: A Rendering Primitive for Image Caching in Dynamic Scenes, Rendering Techniques 97: Proceedings of the Eurographics Rendering Workshop, pp.151-162, 1997.
DOI : 10.1007/978-3-7091-6858-5_14