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Physics-Based Spike-Guided Tools for Sound Design

Abstract : In this paper we present graphical tools and parameters search algorithms for the timbre space exploration and design of com- plex sounds generated by physical modeling synthesis. The tools are built around a sparse representation of sounds based on Gam- matone functions and provide the designer with both a graphical and an auditory insight. The auditory representation of a num- ber of reference sounds, located as landmarks in a 2D sound de- sign space, provides the designer with an effective aid to direct his search for new sounds. The sonic landmarks can either be syn- thetic sounds chosen by the user or be automatically derived by using clever parameter search and clustering algorithms. The pro- posed probabilistic method in this paper makes use of the sparse representations to model the distance between sparsely represented sounds. A subsequent optimization model minimizes those dis- tances to estimate the optimal parameters, which generate the land-mark sounds on the given auditory landscape.
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Contributor : Kamil Adiloglu Connect in order to contact the contributor
Submitted on : Thursday, October 13, 2011 - 5:03:24 PM
Last modification on : Monday, March 21, 2022 - 5:22:04 PM
Long-term archiving on: : Tuesday, November 13, 2012 - 4:42:00 PM


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  • HAL Id : inria-00545453, version 1


Kamil Adiloglu, Carlo Drioli, Pietro Polotti, Davide Rocchesso, Stefano Delle Monache. Physics-Based Spike-Guided Tools for Sound Design. Conference on Digital Audio Effects, Institute of Electronic Music and Acoustics, Sep 2010, Graz, Austria. ⟨inria-00545453⟩



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