Scene Graph Adapter: An efficient Architecture to Improve Interoperability between 3D Formats and 3D Application Engines

Rozenn Bouville Berthelot 1 Jérôme Royan 1, 2 Thierry Duval 3 Bruno Arnaldi 3
3 VR4I - Virtual Reality for Improved Innovative Immersive Interaction
IRISA - Institut de Recherche en Informatique et Systèmes Aléatoires, ENS Cachan - École normale supérieure - Cachan, Inria Rennes – Bretagne Atlantique
Abstract : We present a generic architecture which enables the loading of several 3D formats in most 3D application engines. The purpose of this work is to solve the interoperability issue among 3D formats raised by the multiplicity of formats. We propose a programming interface, the Scene Graph Adapter, that allows mixing several 3D formats in a single application without transcoding. The Scene Graph Adapter is composed of two API; a first one that wraps each 3D format and a second one that wraps rendering engines. Wrappers created thanks to these API can be reused in other applications based on the Scene Graph Adapter. The paper introduces our approach and gives an implementation example.
Document type :
Conference papers
Complete list of metadatas

Cited literature [16 references]  Display  Hide  Download

https://hal.inria.fr/inria-00586161
Contributor : Thierry Duval <>
Submitted on : Sunday, April 6, 2014 - 8:46:19 PM
Last modification on : Wednesday, November 21, 2018 - 3:30:12 PM
Long-term archiving on : Sunday, July 6, 2014 - 10:36:25 AM

File

web3D_2011.pdf
Files produced by the author(s)

Identifiers

  • HAL Id : inria-00586161, version 1

Citation

Rozenn Bouville Berthelot, Jérôme Royan, Thierry Duval, Bruno Arnaldi. Scene Graph Adapter: An efficient Architecture to Improve Interoperability between 3D Formats and 3D Application Engines. Web3D 2011 (16th International Conference on 3D Web technology), Jun 2011, Paris, France. pp.21-30. ⟨inria-00586161⟩

Share

Metrics

Record views

618

Files downloads

300