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RES: computing the interactions between real and virtual objects in video sequences

Abstract : Possibilities for dynamic interactions of people with machines created by combination of virtual reality and communication networking provide new interesting problems at the intersection of two domains (among others): computer vision and computer graphics. In this paper, a technical solution to one of these problems is presented to automate the mixing of real and synthetic objects in a same animated video sequence. Current approaches usually involve mainly 2D-based effects and rely heavily on human expertise and interaction. We aim at achieving close interaction between 3D-based analysis and synthesis techniques to compute the interaction between a real scene captured in a sequence of calibrated images, and a computer-generated environment.
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https://hal.inria.fr/inria-00588887
Contributor : Fabrice Neyret <>
Submitted on : Tuesday, April 26, 2011 - 7:28:56 PM
Last modification on : Wednesday, November 4, 2020 - 3:36:02 AM

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  • HAL Id : inria-00588887, version 1

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Jancène Pierre, Fabrice Neyret, Xavier Provot Jean-Philippe Tarel Jean-Marc Vézien Christophe Meilhac Anne Verroust. RES: computing the interactions between real and virtual objects in video sequences. Second IEEE Workshop on Networked Realities, 1995, Boston, United States. pp.27--40. ⟨inria-00588887v1⟩

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