RES: computing the interactions between real and virtual objects in video sequences

Abstract : Possibilities for dynamic interactions of people with machines created by combination of virtual reality and communication networking provide new interesting problems at the intersection of two domains (among others): Computer Vision and Computer Graphics. In this paper, a technical solution to one of these problems is presented to automate the mixing of real and synthetic objects in a same animated video sequence. Current approaches usually involve mainly 2D-based eeects and rely heavily on human expertise and interaction. We aim at achieving a close binding between 3D-based analysis and synthesis techniques to compute the interaction between a real scene captured in a sequence of calibrated images, and a computer-generated environment.
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https://hal.inria.fr/inria-00588887
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Pierre Jancène, Fabrice Neyret, Xavier Provot, Jean-Philippe Tarel, Jean-Marc Vézien, et al.. RES: computing the interactions between real and virtual objects in video sequences. Networked realities'95, Oct 1995, Boston, United States. ⟨inria-00588887v2⟩

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