RES: computing the interactions between real and virtual objects in video sequences

Abstract : Possibilities for dynamic interactions of people with machines created by combination of virtual reality and communication networking provide new interesting problems at the intersection of two domains (among others): Computer Vision and Computer Graphics. In this paper, a technical solution to one of these problems is presented to automate the mixing of real and synthetic objects in a same animated video sequence. Current approaches usually involve mainly 2D-based eeects and rely heavily on human expertise and interaction. We aim at achieving a close binding between 3D-based analysis and synthesis techniques to compute the interaction between a real scene captured in a sequence of calibrated images, and a computer-generated environment.
Type de document :
Communication dans un congrès
Networked realities'95, Oct 1995, Boston, United States. 1995


https://hal.inria.fr/inria-00588887
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Dernière modification le : jeudi 21 juillet 2016 - 15:39:08
Document(s) archivé(s) le : samedi 6 février 2016 - 11:16:35

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  • HAL Id : inria-00588887, version 2

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Pierre Jancène, Fabrice Neyret, Xavier Provot, Jean-Philippe Tarel, Jean-Marc Vézien, et al.. RES: computing the interactions between real and virtual objects in video sequences. Networked realities'95, Oct 1995, Boston, United States. 1995. <inria-00588887v2>

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