Volume contact constraints at arbitrary resolution, ACM Trans. Graph, vol.29, issue.4, 2010. ,
URL : https://hal.archives-ouvertes.fr/inria-00502446
Implicit FEM solver on GPU for interactive deformation simulation, GPU Computing Gems Jade Edition, 2011. ,
URL : https://hal.archives-ouvertes.fr/inria-00589200
Concurrent number cruncher -a GPU implementation of a general sparse linear solver, Int J Parallel Emerg. Distrib. Syst, vol.24, issue.3, pp.205-223, 2009. ,
URL : https://hal.archives-ouvertes.fr/inria-00331906
Efficient nonlinear FEM for soft tissue modelling and its GPU implementation, ISBMS, pp.28-39, 2008. ,
URL : https://hal.archives-ouvertes.fr/hal-00841568
A GPU framework for solving systems of linear equations, GPU Gems, pp.44-703, 2005. ,
Soft bodies using finite elements, Game Physics Pearls. A.K. Peters, ch, pp.217-250, 2010. ,
PhysX GPU rigid bodies in Batman: Arkham Asylum, Game Programming Gems 8. Cengage, pp.590-601, 2010. ,
Adaptive sampling and rendering of fluids on the GPU, Proc. of Symp. on Point-Based Graph, pp.137-146, 2008. ,