Skip to Main content Skip to Navigation
New interface
Conference papers

Parallel Adaptive Octree Carving for Real-time 3D Modeling

Luciano Soares 1 Clément Ménier 1, * Bruno Raffin 1, 2 Jean-Louis Roch 1, 2 
* Corresponding author
2 MOAIS - PrograMming and scheduling design fOr Applications in Interactive Simulation
Inria Grenoble - Rhône-Alpes, LIG - Laboratoire d'Informatique de Grenoble
Abstract : We present a parallel octree carving algorithm applied to real time 3D modeling from multiple video streams. Our contribution is to propose a parallel adaptive algorithm for high performance widthfirst octree computation. It enables to stop the algorithm at anytime while ensuring a balanced octree exploration.
Document type :
Conference papers
Complete list of metadata

Cited literature [2 references]  Display  Hide  Download
Contributor : Perception team Connect in order to contact the contributor
Submitted on : Tuesday, May 3, 2011 - 9:49:00 AM
Last modification on : Tuesday, August 2, 2022 - 4:24:40 AM
Long-term archiving on: : Thursday, August 4, 2011 - 2:25:06 AM


Files produced by the author(s)



Luciano Soares, Clément Ménier, Bruno Raffin, Jean-Louis Roch. Parallel Adaptive Octree Carving for Real-time 3D Modeling. IEEE Virtual Reality Conference (VR '07), Mar 2007, Charlotte, United States. pp.273--274, ⟨10.1109/VR.2007.352498⟩. ⟨inria-00590242⟩



Record views


Files downloads