Feature-Based Vector Simulation of Water Waves

Qizhi Yu 1 Fabrice Neyret 2 Anthony Steed 3
1 EVASION - Virtual environments for animation and image synthesis of natural objects
Inria Grenoble - Rhône-Alpes, LJK - Laboratoire Jean Kuntzmann, INPG - Institut National Polytechnique de Grenoble
2 ARTIS - Acquisition, representation and transformations for image synthesis
Inria Grenoble - Rhône-Alpes, LJK - Laboratoire Jean Kuntzmann, INPG - Institut National Polytechnique de Grenoble
Abstract : We present a method for simulating local water waves caused by obstacles in water streams for real-time graphics applications. Given a low-resolution water surface and velocity field, our method is able to decorate the input water surface with high resolution detail for the animated waves around obstacles. We construct and animate a vector representation of the waves. It is then converted to feature-aligned meshes for capturing the surfaces of the waves. Results demonstrate that our method has the benefits of real-time performance and easy controllability. The method also fits well into a state-of-the-art river animation system.
Type de document :
Article dans une revue
Computer Animation and Virtual Worlds, Wiley, 2011, 22 (2-3), pp.91-98. 〈10.1002/cav.391〉
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Qizhi Yu, Fabrice Neyret, Anthony Steed. Feature-Based Vector Simulation of Water Waves. Computer Animation and Virtual Worlds, Wiley, 2011, 22 (2-3), pp.91-98. 〈10.1002/cav.391〉. 〈inria-00590401〉

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