Feature-Based Vector Simulation of Water Waves

Qizhi Yu 1 Fabrice Neyret 2 Anthony Steed 3
1 EVASION - Virtual environments for animation and image synthesis of natural objects
Inria Grenoble - Rhône-Alpes, LJK - Laboratoire Jean Kuntzmann, INPG - Institut National Polytechnique de Grenoble
2 ARTIS - Acquisition, representation and transformations for image synthesis
Inria Grenoble - Rhône-Alpes, LJK - Laboratoire Jean Kuntzmann, INPG - Institut National Polytechnique de Grenoble
Abstract : We present a method for simulating local water waves caused by obstacles in water streams for real-time graphics applications. Given a low-resolution water surface and velocity field, our method is able to decorate the input water surface with high resolution detail for the animated waves around obstacles. We construct and animate a vector representation of the waves. It is then converted to feature-aligned meshes for capturing the surfaces of the waves. Results demonstrate that our method has the benefits of real-time performance and easy controllability. The method also fits well into a state-of-the-art river animation system.
Type de document :
Article dans une revue
Computer Animation and Virtual Worlds, Wiley, 2011, 22 (2-3), pp.91-98. <10.1002/cav.391>
Liste complète des métadonnées


https://hal.inria.fr/inria-00590401
Contributeur : Fabrice Neyret <>
Soumis le : mardi 3 mai 2011 - 14:09:58
Dernière modification le : vendredi 11 juillet 2014 - 00:05:24
Document(s) archivé(s) le : jeudi 4 août 2011 - 03:14:56

Fichiers

vecsim.pdf
Fichiers éditeurs autorisés sur une archive ouverte

Identifiants

Collections

Citation

Qizhi Yu, Fabrice Neyret, Anthony Steed. Feature-Based Vector Simulation of Water Waves. Computer Animation and Virtual Worlds, Wiley, 2011, 22 (2-3), pp.91-98. <10.1002/cav.391>. <inria-00590401>

Partager

Métriques

Consultations de
la notice

644

Téléchargements du document

1235