Feature-Based Vector Simulation of Water Waves

Qizhi Yu 1 Fabrice Neyret 2 Anthony Steed 3
1 EVASION - Virtual environments for animation and image synthesis of natural objects
Inria Grenoble - Rhône-Alpes, LJK - Laboratoire Jean Kuntzmann, INPG - Institut National Polytechnique de Grenoble
2 ARTIS - Acquisition, representation and transformations for image synthesis
Inria Grenoble - Rhône-Alpes, LJK - Laboratoire Jean Kuntzmann, INPG - Institut National Polytechnique de Grenoble
Abstract : We present a method for simulating local water waves caused by obstacles in water streams for real-time graphics applications. Given a low-resolution water surface and velocity field, our method is able to decorate the input water surface with high resolution detail for the animated waves around obstacles. We construct and animate a vector representation of the waves. It is then converted to feature-aligned meshes for capturing the surfaces of the waves. Results demonstrate that our method has the benefits of real-time performance and easy controllability. The method also fits well into a state-of-the-art river animation system.
Document type :
Journal articles
Complete list of metadatas

Cited literature [24 references]  Display  Hide  Download


https://hal.inria.fr/inria-00590401
Contributor : Fabrice Neyret <>
Submitted on : Tuesday, May 3, 2011 - 2:09:58 PM
Last modification on : Wednesday, June 27, 2018 - 3:46:02 PM
Long-term archiving on : Thursday, August 4, 2011 - 3:14:56 AM

Files

vecsim.pdf
Publisher files allowed on an open archive

Identifiers

Collections

Citation

Qizhi Yu, Fabrice Neyret, Anthony Steed. Feature-Based Vector Simulation of Water Waves. Computer Animation and Virtual Worlds, Wiley, 2011, 22 (2-3), pp.91-98. ⟨10.1002/cav.391⟩. ⟨inria-00590401⟩

Share

Metrics

Record views

928

Files downloads

1592