A new way of analysing symmetrical and asymmetrical gaits in??quadrupeds, Comptes rendus de Biologie, 2003. ,
DOI : 10.1016/S1631-0691(03)00170-7
Constrained framespace interpolation, Proceedings Computer Animation 2001. Fourteenth Conference on Computer Animation (Cat. No.01TH8596), pp.61-72, 2001. ,
DOI : 10.1109/CA.2001.982378
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.23.5480
Motion signal processing, Proceedings of the 22nd annual conference on Computer graphics and interactive techniques , SIGGRAPH '95, pp.97-104, 1995. ,
DOI : 10.1145/218380.218421
Support polygons and symmetricalgaits in mammals, Zoological Journal of the Linnean Society, vol.136, issue.3, pp.401-420, 2002. ,
DOI : 10.1046/j.1096-3642.2002.00038.x
En cours de rédaction Controlling movement using parametric frame space interpolation, Models and Techniques in Computer Animation, pp.216-227, 1944. ,
Controlling dynamic simulation with kinematic constraints, Proceedings of SIGGRAPH 1987, pp.215-224, 1987. ,
Motions graphs, Proceedings of the 29th annual conference on Computer graphics and interactive techniques 2002, pp.473-482, 2002. ,
Morphology-independent representation of motions for interactive human-like animation, Computer Graphics Forum, vol.7, issue.4, 2005. ,
DOI : 10.1111/j.1467-8659.2005.00859.x
URL : https://hal.archives-ouvertes.fr/inria-00000220
Synthesis of complex dynamic character motion from simple animations, Proceedings of SIGGRAPH 2002, pp.408-416, 2002. ,
Interactive control for physically-based animation, Proceedings of the 27th annual conference on Computer graphics and interactive techniques , SIGGRAPH '00, pp.201-209, 2000. ,
DOI : 10.1145/344779.344876
Master's thesis, 2006. ,
Mkm : A global framework for animating humans in virtual reality applications. SoumisàSoumisà Presence : Teleoperators and Virtual Environments, 2005. ,
URL : https://hal.archives-ouvertes.fr/inria-00441132
Synchronisation for dynamic blending of motions, Proceedings of ACM SIGGRAPH/Eurographics Symposium on Computer Animation, pp.325-336, 2004. ,
Motion blending for real-time animation while accounting for the environment, Proceedings Computer Graphics International, 2004., 2004. ,
DOI : 10.1109/CGI.2004.1309206
Fusion et adaptation temps réel de mouvements acquis pour l'animation d'humano¨?deshumano¨?des synthétiques, 2003. ,
Animals in motions. Dover Pictorial Archive Series, p.11501, 1957. ,
Morphable model of quadrupeds skeletons for animating 3D animals, Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation , SCA '05, 2005. ,
DOI : 10.1145/1073368.1073386
URL : https://hal.archives-ouvertes.fr/inria-00389338
Grand cours d'anatomie artistique, p.50968, 1996. ,
Motor control techniques for figure animation, IEEE Computer Graphics and Applications, pp.53-59, 1982. ,
Methods of determining mass-inertial characteristics of human body segments, Contemporary problems of Biomechanics, pp.273-291, 1990. ,