. Bibliography, D. Pierre-alliez, O. Cohen-steiner, B. Devillers, M. Levy et al., Anisotropic polygonal remeshing, pp.485-493, 2003.

G. Daniel, A. Aliaga, and . Lastra, Automatic image placement to provide a guaranteed frame rate, Computer Graphics Proceedings, pp.307-316, 1999.

P. Alliez, N. Laurent, H. Sanson, F. Schmitt, and R. Klein, Efficient view-dependent refinement of 3D meshes using sqrt{3}-subdivision, The Visual Computer, vol.19, issue.4
DOI : 10.1007/s00371-002-0165-z

P. Normandbrì-ere and . Poulin, Hierarchical view-dependent structures for interactive scene manipulation, Proceedings of the 23rd annual conference on Computer graphics and interactive techniques, pp.83-90, 1996.

J. Chhugani and S. Kumar, View-dependent adaptive tessellation of spline surfaces, Proceedings of the 2001 symposium on Interactive 3D graphics , SI3D '01, pp.59-62, 2001.
DOI : 10.1145/364338.364349

]. J. Cla76 and . Clark, Hierarchical geometric models for visible surface algorithms, In Communications of the ACM, vol.19, issue.10, 1976.

[. Cornish, A. Rowan, and D. Luebke, View-dependent particles for interactive non-photorealistic rendering, Proceedings of Graphics Interface, pp.151-158, 2001.

[. Cohen-steiner, P. Alliez, and M. Desbrun, Variational shape approximation, Proceedings of the ACM Siggraph, 2004.
URL : https://hal.archives-ouvertes.fr/inria-00070632

[. Cohen, A. Varshney, D. Manocha, G. Turk, H. Weber et al., Simplification envelopes, Proceedings of the 23rd annual conference on Computer graphics and interactive techniques , SIGGRAPH '96, 1996.
DOI : 10.1145/237170.237220

[. Décoret, F. Durand, F. Sillion, and J. Dorsey, Billboard clouds for extreme model simplification, Proceedings of the ACM Siggraph, 2003.

O. Deussen, Fast modeling and rendering of plants, Course notes Siggraph 2003: Simulating Nature: Realistic and Interactive Techniques, 2003.

[. Décoret, F. Sillion, G. Schaufler, and J. Dorsey, Multi-layered impostors for accelerated rendering, Computer Graphics Forum, vol.18, issue.3, pp.61-73, 1999.
DOI : 10.1111/1467-8659.00328

E. Paul, C. J. Debevec, J. Taylor, and . Malik, Modeling and rendering architecture from photographs: a hybrid geometryand image-based approach, Proceedings of the 23rd annual conference on Computer graphics and interactive techniques, pp.11-20, 1996.

J. El-sana, N. Sokolovsky, and C. T. Silva, Integrating occlusion culling with view-dependent rendering, Proceedings Visualization, 2001. VIS '01., pp.371-378, 2001.
DOI : 10.1109/VISUAL.2001.964534

A. [. El-sana and . Varshney, Generalized View-Dependent Simplification, Computer Graphics Forum, 1999.
DOI : 10.1111/1467-8659.00330

URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.2.7836

J. Pascal and . Frey, About surface remeshing, Proceedings, 9th International Meshing Roundtable, pp.123-136, 2000.

. Gdl-+-02-]-benjamin, M. Gregorski, P. Duchaineau, V. Lindstrom, K. I. Pascucci et al., Interactive view-dependent rendering of large isosurfaces, Proceedings of the conference on Visualization '02, pp.475-484, 2002.

J. Steven, R. Gortler, R. Grzeszczuk, M. F. Szeliski, and . Cohen, The lumigraph, SIGGRAPH 96 Conference Proceedings, Annual Conference Series, pp.43-54, 1996.

B. Dan and . Goldman, Fake fur rendering, Proceedings of the ACM Siggraph, 1997.

L. Gwhc-]-steven-gortler, M. F. Wei-he, and . Cohen, Rendering layered depth images

]. M. Her and . Herf, Efficient generation of soft-shadow textures

[. Hoppe, Progressive meshes, Proceedings of the 23rd annual conference on Computer graphics and interactive techniques , SIGGRAPH '96, pp.99-108, 1996.
DOI : 10.1145/237170.237216

]. H. Hop97a and . Hoppe, View-dependent refinement of progressive meshes, Computer Graphics (SIGGRAPH'97 Proceedings, 1997.

[. Hoppe, View-dependent refinement of progressive meshes, Proceedings of the 24th annual conference on Computer graphics and interactive techniques , SIGGRAPH '97, pp.189-198, 1997.
DOI : 10.1145/258734.258843

S. Jeschke and M. Wimmer, Textured depth meshes for real-time rendering of arbitrary scenes, Proceedings of the 13th Eurographics workshop on Rendering, pp.181-190, 2002.

[. Jeschke, M. Wimmer, and H. Schuman, Layered Environment-Map Impostors for Arbitrary Scenes, Proc. Graphics Interface, pp.1-8, 2002.

D. Luebke and C. Erikson, View-dependent simplification of arbitrary polygonal environments, Proceedings of the 24th annual conference on Computer graphics and interactive techniques , SIGGRAPH '97, pp.31199-208, 1997.
DOI : 10.1145/258734.258847

M. Levoy and P. Hanrahan, Light field rendering, Proceedings of the 23rd annual conference on Computer graphics and interactive techniques , SIGGRAPH '96, pp.31-42, 1996.
DOI : 10.1145/237170.237199

]. P. Lkr-+-96, D. Lindstrom, W. Koller, L. Ribarsky, N. Hodges et al., Real-time continuous level of detail rendering of height fields, pp.109-118, 1996.

[. Lefebvre and F. Neyret, Streaming textures, 2004.

P. Lindstrom and G. Turk, Image-driven simplification, ACM Transactions on Graphics, vol.19, issue.3, pp.204-241, 2000.
DOI : 10.1145/353981.353995

URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.34.1777

A. Meyer and F. Neyret, Multiscale shaders for the efficient realistic rendering of pine-trees, Graphics Interface, pp.137-144, 2000.
URL : https://hal.archives-ouvertes.fr/inria-00537508

[. Nirenstein, E. Blake, and J. Gain, Exact fromregion visibility culling, Rendering Techniques '02 (Proceedings of the 13th EG Workshop on Rendering Eurographics, Eurographics Association, pp.191-202, 2002.

F. Neyret, A phenomenological shader for the rendering of cumulus clouds, 2000.
URL : https://hal.archives-ouvertes.fr/inria-00072703

M. Manuel, G. Oliveira, D. Bishop, and . Mcallister, Relief texture mapping, Proceedings of the 27th annual conference on Computer graphics and interactive techniques, pp.359-368, 2000.

[. Hall-holt, Kinetic visibility, 2002.

. [. O-'rourke, Handbook of discrete and computational geometry

M. [. Remolar, J. Chover, O. Ribelles, and . Belmonte, Viewdependent multiresolution model for foliage

A. Reche, I. Martin, and G. Drettakis, Volumetric reconstruction and interactive rendering of trees from photographs, SIGGRAPH Conference Proceedings ), 2004.
DOI : 10.1145/1015706.1015785

URL : https://hal.archives-ouvertes.fr/inria-00606749

[. Sillion, G. Drettakis, and B. Bodelet, Efficient impostor manipulation for real-time visualization of urban scenery, Computer Graphics Forum (Proc. of Eurographics '97, 1997.
URL : https://hal.archives-ouvertes.fr/inria-00510095

]. R. Sim94 and . Simpson, Anisotropic Mesh Transformations and Optimal Error Control, Appl. Num. Math, vol.14, issue.1-3, p.183, 1994.

[. Sillion and C. Puech, Radiosity and Global Illumination, 1994.
URL : https://hal.archives-ouvertes.fr/inria-00509999

[. Stangl, Doom 3, Gamestar 1, 2004.

G. Turk, Re-tiling polygonal surfaces, Proceedings of the 19th annual conference on Computer graphics and interactive techniques, pp.55-64, 1992.
DOI : 10.1145/133994.134008

URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.21.1770

G. Turk, Texture synthesis on surfaces, Proceedings of the 28th annual conference on Computer graphics and interactive techniques , SIGGRAPH '01, 2001.
DOI : 10.1145/383259.383297

D. Williams, J. D. Luebke, M. Cohen, B. Kelley, and . Schubert, Perceptually guided simplification of lit, textured meshes, Proceedings of the 2003 symposium on Interactive 3D graphics , SI3D '03, 2003.
DOI : 10.1145/641480.641503

A. Wilson and D. Manocha, Simplifying complex environments using incremental textured depth meshes, Proceedings of the ACM Siggraph, 2003.

[. Wimmer, P. Wonka, and F. Sillion, Point-Based Impostors for Real-Time Visualization, EuroGraphics Workshop on Rendering, 2001.
DOI : 10.1007/978-3-7091-6242-2_15

URL : https://hal.archives-ouvertes.fr/inria-00510050

X. Wang, X. Wang, L. Tong, B. Liu, H. Guo et al., View-dependent displacement mapping, Proceedings of the ACM Siggraph, 2003.

C. Julie, A. Xia, and . Varshney, Dynamic view-dependent simplification for polygonal models, Proceedings of the conference on Visualization '96, pp.327-334, 1996.