O. K. Au, C. Tai, H. Chu, D. Cohen-or, and L. , Skeleton extraction by mesh contraction, ACM TOG (Proc. SIGGRAPH, 2008.

G. Aujay, F. Hétroy, F. Lazarus, and C. Depraz, Harmonic skeleton for realistic character animation, Proc. SCA, 2007.
URL : https://hal.archives-ouvertes.fr/inria-00151606

I. Baran and J. Popovi´cpopovi´c, Automatic rigging and animation of 3d characters, ACM TOG (Proc. SIGGRAPH, 2007.

D. Cohen-steiner, P. Alliez, and M. Desbrun, Variational shape approximation, Proc. SIGGRAPH), 2004.
DOI : 10.1145/1186562.1015817

URL : https://hal.archives-ouvertes.fr/inria-00070632

N. D. Cornea, M. , and P. , Curve-Skeleton Properties, Applications, and Algorithms, IEEE Transactions on Visualization and Computer Graphics, vol.13, issue.3, 2007.
DOI : 10.1109/TVCG.2007.1002

URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.89.1664

E. De-aguiar, C. Theobalt, S. Thrun, and H. Seidel, Automatic Conversion of Mesh Animations into Skeleton-based Animations, Proc. Eurographics), 2008.
DOI : 10.1111/j.1467-8659.2008.01136.x

Q. Du, V. Faber, and M. Gunzburger, Centroidal Voronoi Tessellations: Applications and Algorithms, SIAM Review, vol.41, issue.4, 1999.
DOI : 10.1137/S0036144599352836

M. Held, VRONI: An engineering approach to the reliable and efficient computation of Voronoi diagrams of points and line segments, Computational Geometry, vol.18, issue.2, 2001.
DOI : 10.1016/S0925-7721(01)00003-7

S. Hiller, H. Hellwig, and O. Deussen, Beyond stipplingmethods for distributing objects on the plane, Computer Graphics Forum, 2003.

T. Ju, M. L. Baker, and W. Chiu, Computing a family of skeletons of volumetric models for shape description, Computer-Aided Design, vol.39, issue.5, 2007.
DOI : 10.1016/j.cad.2007.02.006

S. Katz and A. Tal, Hierarchical mesh decomposition using fuzzy clustering and cuts, 2003.
DOI : 10.1145/1201775.882369

URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.11.749

D. C. Liu and J. Nocedal, On the limited memory BFGS method for large scale optimization, Mathematical Programming, vol.32, issue.2, pp.503-528, 1989.
DOI : 10.1007/BF01589116

Y. Liu, W. Wang, B. Lévy, F. Sun, D. M. Yan et al., On centroidal voronoi tessellation -energy smoothness and fast compu tation, 2008.

S. P. Lloyd, Least squares quantization in PCM, IEEE Transactions on Information Theory, vol.28, issue.2, pp.129-137, 1982.
DOI : 10.1109/TIT.1982.1056489

S. Schaefer, Y. , and C. , Example-based skeleton extraction, Proc. SGP, 2007.

I. E. Sutherland and G. W. Hodgman, Reentrant polygon clipping, Communications of the ACM, vol.17, issue.1, pp.32-42, 1974.
DOI : 10.1145/360767.360802

S. Valette, C. , and J. , Approximated Centroidal Voronoi Diagrams for Uniform Polygonal Mesh Coarsening, Proc. Eurographics), 2004.
DOI : 10.1109/TVCG.2004.1260763

URL : https://hal.archives-ouvertes.fr/hal-00534535

S. Valette, J. Chassery, and R. Prost, Generic Remeshing of 3D Triangular Meshes with Metric-Dependent Discrete Voronoi Diagrams, IEEE Transactions on Visualization and Computer Graphics, vol.14, issue.2, 2008.
DOI : 10.1109/TVCG.2007.70430

URL : https://hal.archives-ouvertes.fr/hal-00537025

Y. Wang, L. , and T. , Curve-skeleton extraction using iterative least squares optimization, IEEE TVCG, 2008.