F. C. Crow, Shadow algorithms for computer graphics, Proc. of SIGGRAPH 77), pp.242-248, 1977.
DOI : 10.1145/965141.563901

URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.424.6834

R. Fernando, S. Fernandez, K. Bala, and D. P. Greenberg, Adaptive shadow maps, Proceedings of the 28th annual conference on Computer graphics and interactive techniques , SIGGRAPH '01, pp.387-390, 2001.
DOI : 10.1145/383259.383302

J. D. Foley, A. Van-dam, S. K. Feiner, and J. F. Hughes, Computer graphics, principles and practice, second edition, 1990.

P. Heckbert, Survey of Texture Mapping, IEEE Computer Graphics and Applications, vol.6, issue.11, pp.56-67, 1986.
DOI : 10.1109/MCG.1986.276672

T. Lokovic and E. Veach, Deep shadow maps, Proceedings of the 27th annual conference on Computer graphics and interactive techniques , SIGGRAPH '00, pp.385-392, 2000.
DOI : 10.1145/344779.344958

J. S. Montrym, D. R. Baum, D. L. Dignam, and C. J. , InfiniteReality, Proceedings of the 24th annual conference on Computer graphics and interactive techniques , SIGGRAPH '97, pp.293-302, 1997.
DOI : 10.1145/258734.258871

H. Pfister, M. Zwicker, J. Van-baar, and M. Gross, Surfels, Proceedings of the 27th annual conference on Computer graphics and interactive techniques , SIGGRAPH '00, pp.335-342, 2000.
DOI : 10.1145/344779.344936

W. T. Reeves, D. H. Salesin, and R. L. Cook, Rendering antialiased shadows with depth maps, Computer Graphics (Proc. of SIGGRAPH, vol.87, issue.214, pp.283-291, 1987.
DOI : 10.1145/37401.37435

S. Rusinkiewicz and M. Levoy, QSplat, Proceedings of the 27th annual conference on Computer graphics and interactive techniques , SIGGRAPH '00, pp.343-352, 2000.
DOI : 10.1145/344779.344940

M. Stamminger and G. Drettakis, Interactive Sampling and Rendering for Complex and Procedural Geometry, Rendering Techniques 2001 (12th Eurographics Workshop on Rendering), pp.151-162, 2001.
DOI : 10.1007/978-3-7091-6242-2_14

URL : https://hal.archives-ouvertes.fr/inria-00607220

K. Tadamura, X. Qin, G. Jiao, and E. Nakamae, Rendering optimal solar shadows with plural sunlight depth buffers. The Visual Computer, pp.76-90, 2001.
DOI : 10.1007/pl00013400

M. Wand, M. Fischer, I. Peter, F. Meyer-auf-der-heide, and W. Straßer, The randomized z-buffer algorithm, Proceedings of the 28th annual conference on Computer graphics and interactive techniques , SIGGRAPH '01, pp.361-370, 2001.
DOI : 10.1145/383259.383299

K. Weiler and K. Atherton, Hidden surface removal using polygon area sorting, Proc. of SIGGRAPH 77), pp.214-222, 1977.
DOI : 10.1145/965141.563896

URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.137.7161

L. Williams, Casting curved shadows on curved surfaces, Proc. of SIGGRAPH 78), pp.270-274, 1978.
DOI : 10.1145/965139.807402

URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.134.8225

A. Woo, P. Poulin, and A. Fournier, A survey of shadow algorithms, IEEE Computer Graphics and Applications, vol.10, issue.6, pp.13-32, 1990.
DOI : 10.1109/38.62693