Emerging trends in virtual heritage, IEEE Multimedia, vol.7, issue.2, pp.22-25, 2000. ,
DOI : 10.1109/93.848421
Dynamic Canvas for Immersive Non- Photorealistic Walkthroughs, Proc. Graphics Interface, 2003. ,
URL : https://hal.archives-ouvertes.fr/inria-00510176
Computer-generated watercolor, Proceedings of the 24th annual conference on Computer graphics and interactive techniques , SIGGRAPH '97, 1997. ,
DOI : 10.1145/258734.258896
URL : http://cdserver.icemt.iastate.edu/cd/s97cp/contents/papers/curtis/curtis.pdf
Modeling and rendering architecture from photographs, Proceedings of the 23rd annual conference on Computer graphics and interactive techniques , SIGGRAPH '96, pp.11-20, 1996. ,
DOI : 10.1145/237170.237191
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.10.713
Efficient View-Dependent Image-Based Rendering with Projective Texture-Mapping, Eurographics Workshop on Rendering 98 ,
DOI : 10.1007/978-3-7091-6453-2_10
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.2.3646
Interactive visualization of complex plant ecosystems, IEEE Visualization, 2002. VIS 2002., 2002. ,
DOI : 10.1109/VISUAL.2002.1183778
URL : https://hal.archives-ouvertes.fr/inria-00606721
Photorealism and Non-Photorealism in Virtual Heritage Representation Strothotte Floating Points: A method for computing stipple drawings, Conference Proceedings, pp.40-51, 2000. ,
An invitation to discuss computer depiction, Proceedings of the second international symposium on Non-photorealistic animation and rendering , NPAR '02 ,
DOI : 10.1145/508530.508550
Plans, Elevations and Virtual worlds: the development of techniques for the routine construction of hyperreal simulations, Virtual Reality in Archaeology, 2000. ,
Non-Photorealistic Rendering, 2001. ,
A Framework for Realistic Image Synthesis, ACM Communications, vol.42, issue.8, pp.45-53, 1999. ,
Realtime Animation of King Ashur-nasir-pal II in the Virtual Recreated Northwest Palace, Proceedings of 7th Int. Conference on Virtual Systems and MultiMedia - VSMM, pp.128-136, 2001. ,
Realness and Interactivity, The Art of Human Computer Interface Design ,
The Making of Kyongju VR Theatre, Proceedings of IEEE Virtual Reality Conference, pp.269-271, 2002. ,
A practical analytic model for daylight, Proceedings of the 26th annual conference on Computer graphics and interactive techniques , SIGGRAPH '99, pp.91-100, 1999. ,
DOI : 10.1145/311535.311545
View Dependent Layered Projective Texture Maps, Proceedings of Pacific Graphics, 2003. ,
URL : https://hal.archives-ouvertes.fr/inria-00606742
Virtual Heritage: From the Research Lab to the Broad Public. Virtual Archaeology, Proceedings of the VAST2000 Euroconference, pp.93-100, 2000. ,
Interactive pen-and-ink illustration, Proceedings of the 21st annual conference on Computer graphics and interactive techniques , SIGGRAPH '94, pp.101-108, 1994. ,
DOI : 10.1145/192161.192185
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.221.651
Making a new world out of an old one: in search of a common language for archaeological immersive VR representation, Proceedings of 8th Int. Conference on Virtual Systems and Multimedia (VSMM), pp.31-42, 2002. ,
Interactive Sampling and Rendering for Complex and Procedural Geometry, Eurographics Workshop on Rendering, 2001. ,
DOI : 10.1007/978-3-7091-6242-2_14
URL : https://hal.archives-ouvertes.fr/inria-00607220
Perspective Shadow Maps, Proceedings of SIGGRAPH '02, 2002. ,
URL : https://hal.archives-ouvertes.fr/inria-00606740
Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation ,
The MURALE Project: Image-Based 3D Modeling for Archaeology. Virtual Archaeology, Proceedings of the VAST2000 Euroconference, pp.53-63, 2000. ,