Computational and Human Intelligence in Blind Go.

Abstract : In this paper, we will consider questions related to blindfolded play: (i) the impact (in various conditions) of playing blindfolded in the level of Go players in 9x9 Go (ii) the influence of a visual support (the visual support is a board with no stone) (iii) which modifications are required for making a program strong in the blind variant of the game (and, somehow surprisingly, implementing a program for playing blind go is not equivalent to implementing a program for playing go) (iv) some conclusions on the rules of blind Go for making it interesting and pedagogically efficient.
Type de document :
Communication dans un congrès
Computational Intelligence and Games, Aug 2011, Seoul, North Korea. 2011
Liste complète des métadonnées

Littérature citée [10 références]  Voir  Masquer  Télécharger

https://hal.inria.fr/inria-00625849
Contributeur : Fabien Teytaud <>
Soumis le : jeudi 22 septembre 2011 - 17:23:57
Dernière modification le : jeudi 5 avril 2018 - 12:30:12
Document(s) archivé(s) le : mardi 13 novembre 2012 - 14:21:05

Fichier

blindgo.pdf
Fichiers produits par l'(les) auteur(s)

Identifiants

  • HAL Id : inria-00625849, version 1

Collections

Citation

Ping-Chiang Chou, Hassen Doghmen, Chang-Shing Lee, Fabien Teytaud, Olivier Teytaud, et al.. Computational and Human Intelligence in Blind Go.. Computational Intelligence and Games, Aug 2011, Seoul, North Korea. 2011. 〈inria-00625849〉

Partager

Métriques

Consultations de la notice

437

Téléchargements de fichiers

281