G. Q. and R. R. Christie-m, Comparing film-editing, WICED 2015. Eurographics Workshop on Intelligent Cinematography and Editing

G. Q. , R. R. , and L. C. Christie-m, Continuity Editing for 3D Animation, AAAI 2015. AAAI Conference on Artificial Intelligence

G. Q. , R. R. , and C. M. Szilas-n, Narrative-Driven Camera Control for Cinematic Replay of Computer Games, MIG 2014. 7th ACM SIGGRAPH conference on Motion in Games

G. Q. , C. M. , R. R. Lim-c, and . Cani-m-p, Steering Behaviors for Autonomous Cameras, MIG 2013. 6th ACM SIGGRAPH conference on Motion in Games

L. C. Cani-m-p, G. Q. , P. J. , T. A. Assa-j, Y. D. Cohen-or et al., Simulation of Past Life: Controlling Agent Behaviors from the Interactions between Ethnic Groups Motion overview of human actions, Digital Heritage International Congress 2013. BIBLIOGRAPHY [ACOYL08 ACM SIGGRAPH Asia, pp.1-11510, 2008.

A. B. Dorai-c and . Venkatesh-s, Toward automatic extraction of expressive elements from motion pictures: tempo, IEEE Transactions on Multimedia, vol.4, issue.4, pp.472-481, 2002.

A. C. Vázquez-p and . Fairén-m, Way-finder: Guided tours through complex walkthrough models, In Computer Graphics Forum, vol.23, pp.499-508, 2004.

A. J. and W. L. Cohen-or, The virtual director: a correlation-based online viewing of human motion, Computer Graphics Forum, vol.29, issue.2, pp.595-604, 2010.

B. T. Cohen-d, The illusion of continuity: active perception and the classical editing system, Journal of Film and Video, vol.63, issue.1, pp.44-63, 2011.

D. [. Gaspero-l, E. A. , and R. R. , Virtual camera composition with particle swarm optimization, In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) LNCS, vol.5166, pp.130-141, 2008.

P. [. Dorme-g, Visual understanding of a scene by automatic movement of a camera, International Conference GraphiCon'99, Moscow (Russia), 1999.

[. H. González-baños and L. J. , An intelligent observer, In Experimental Robotics IV Lecture Notes in Control and Information Sciences, vol.223, pp.151-160, 1997.

L. [. Gregoire-j, Realtime constraint-based cinematography for complex interactive 3d worlds, Tenth National Conference on Innovative Applications of Artificial Intelligence, pp.1101-1106, 1998.

. [. Mcdermott-s and T. S. Boudreaux-c, Virtual 3D camera composition from frame constraints, Proceedings of the eighth ACM international conference on Multimedia -MULTIMEDIA '00, pp.177-186, 2000.

]. Bor98 and . Thompson-k, On the History of Film Style Film Art: An Introduction, 1998.

. [. Zettlemoyer-l and L. W. Rodriguez-d, Tasksensitive cinematography interfaces for interactive 3d learning environments, Proceedings of the 3rd International Conference on Intelligent User Interfaces IUI '98, ACM, pp.81-88, 1998.

A. B. Christianson-d, W. D. He-l.-w, . F. Cohen-m, and . H. Salesin-d, Declarative camera control for automatic cinematography, AAAI, pp.148-155, 1996.

]. Can23 and . R. Canudo, Manifeste des sept arts. Gazette des septs arts, 1923.

C. J. Cdn10-], . E. Delong-j, and . E. Nothelfer-c, Attention and the Evolution of Hollywood Film, Psychological Science, vol.21, issue.3, pp.432-439, 2010.

[. , J. A. Bae-b.-c, and Y. R. , Automatically generating summary visualizations from game logs, Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008.

J. [. Miltsakaki-e, Movie/script: Alignment and parsing of video and text transcription, Proceedings of 10th European Conference on Computer Vision, 2008.

. [. Marchand-e, Computer animation: a new application for image-based visual servoing, IEEE Int. Conf. on Robotics and Automation, ICRA'01, pp.223-228, 2001.

C. J. Pachet-f and R. R. , Using Description Logics for Indexing Audiovisual Documents, International Workshop on Description Logics (DL '98), 1998.

C. J. Pachet-f and R. R. , Clavis -a temporal reasoning system for classification of audiovisual sequences, Recherche d'Informations Assistée par Ordinateur (RIAO '00), pp.1400-1415, 2000.

D. J. Brunick-k and C. J. , Film through the human visual system: Finding patterns and limits, In Social Science of Cinema, 2012.

R. [. Desmet-g, Film perception: the processing of film cuts, Eye guidance anin reading and scene perception, 1998.

]. Del09 and . M. Deloura, Real Time Cameras, A Guide for Game Designers and Developers, 2009.

]. Dru95 and . M. Drucker-s, Intelligent Camera Control for Graphical Environments, 1995.

]. Dyr11a, Y. R. Dominguez-m, and . Roller-s, Automatic identification and generation of highlight cinematics for 3d games, Proceedings of the 6th International Conference on Foundations of Digital Games, pp.259-261, 2011.

]. Dyr11b, Y. R. Dominguez-m, and . Roller-s, Design and evaluation of afterthought , a system that automatically creates highlight cinematics for 3d games, In AIIDE, 2011.

D. N. Dzo-*-13-], . Zook-a, . O-'neill-b, R. M. Headrick-b, and G. A. , Creativity support for novice digital filmmaking, SIGCHI Conference on Human Factors in Computing Systems, pp.651-660, 2013.

[. K. Elson-d and R. M. , A lightweight intelligent virtual cinematography system for machinima generation, Artificial Intelligence and Interactive Digital Entertainment (AIIDE '07), 2007.

[. A. Feldman-y, Knowledge-based cinematography and its applications, Proceedings of the 16th Eureopean Conference on Artificial Intelligence, ECAI'2004, including Prestigious Applicants of Intelligent Systems, pp.256-262, 2004.

]. Gd07, . F. Germeys, and . G. D-'ydewalle, The psychology of film: perceiving beyond the cut, Psychological Research, vol.71, issue.4, pp.458-466, 2007.

]. Ger09 and . R. Geraerts, Camera planning in virtual environments using the corridor map method, Proceedings of the 2Nd International Workshop on Motion in Games MIG '09, pp.194-206, 2009.

E. [. Kwatra-v, Auto-directed video stabilization with robust l1 optimal camera paths, IEEE Conference on Computer Vision and Pattern Recognition, 2011.

. [. Witkin-a, Through-the-lens camera control, Proceedings of the 19th Annual Conference on Computer Graphics and Interactive Techniques SIGGRAPH '92, ACM, pp.331-340, 1992.

]. Haw05 and . Hawkins-b, Real-Time Cinematography for Games. Charles River Media, 2005.

[. F. Cohen-m and . H. Salesin-d, The virtual cinematographer: a paradigm for automatic real-time camera control and directing, SIGGRAPH, pp.217-224, 1996.

. A. Hilton and R. R. Fua-p, Modeling people: Vision-based understanding of a person???s shape, appearance, movement, and behaviour, Computer Vision and Image Understanding, vol.104, issue.2-3, pp.87-89, 2006.
DOI : 10.1016/j.cviu.2006.09.002

H. N. Helbing-r and . Strothotte-t, A camera engine for computer games: Managing the trade-off between constraint satisfaction and frame coherence, Computer Graphics Forum, vol.20, issue.3, pp.174-183, 2001.

R. [. Szilas-n and . Dumas-j, 3D Simulated Interactive Drama for Teenagers coping with a Traumatic Brain Injury in a Parent, 5th International Conference on International Digital Storytelling, 2012.

]. Jha06 and . A. Jhala, Darshak: an intelligent cinematic camera planning system, AAAI'06: proceedings of the 21st national conference on Artificial intelligence, pp.1918-1919, 2006.

]. Jy09a and Y. A. Jhala, Comparing effects of different cinematic visualization strategies on viewer comprehension, Proceedings of the 2Nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling ICIDS '09, pp.26-37, 2009.

]. Jy09b and Y. A. Jhala, Evaluation of intelligent camera control systems based on cognitive models of comprehension, Proceedings of the 4th International Conference on Foundations of Digital Games FDG '09, ACM, pp.327-328, 2009.

[. K. Mercer-r, Planning animation cinematography and shot structure to communicate theme and mood, In Smart Graphics, pp.1-8, 2002.

L. C. Christie-m, Efficient Composition for Virtual Camera Control, ACM Siggraph / Eurographics Symposium on Computer Animation, 2012.

L. C. Christie-m, Intuitive and efficient camera control with the toric space, SIGGRAPH 2015, 2015.

L. C. , C. M. , C. M. , R. R. Si, M. Thue et al., Computational Model of Film Editing for Interactive Storytelling, ICIDS 2011 -International Conference on Interactive Digital Storytelling, pp.305-308, 2011.

C. K. Lim-c, P. J. Galvane-q, and T. A. , Simulation of past life: Controlling agent behaviors from the interactions between ethnic groups, 2013 Digital Heritage International Congress (DigitalHeritage), p.p, 2013.
DOI : 10.1109/DigitalHeritage.2013.6743800

L. C. , C. M. Lamarche-f, G. S. , and O. P. , A Real-time Cinematography System for Interactive 3D Environments, SCA '10 Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, pp.139-148, 2010.

]. Lcrb11a, C. C. Lino, and R. R. Bares-w, The director's lens: An intelligent assistant for virtual cinematography, Proceedings of the 19th ACM International Conference on Multimedia, pp.323-332, 2011.

]. Lcrb11b, C. C. Lino, and R. R. Bares-w, A smart assistant for shooting virtual cinematography with motion-tracked cameras, In ACM Mutlimedia (Technical Demonstration), 2011.

[. S. Gonzalez-banos and L. Becker-c, Motion strategies for maintaining visibility of a moving target, Proceedings of International Conference on Robotics and Automation, 1997.

[. , L. , Y. , H. , and L. J. Kim-m, Socialevent-driven camera control for multicharacter animations, IEEE Transactions on Visualization and Computer Graphics, vol.18, pp.9-1496, 2012.

L. T. Ting-h.-k and H. , An intelligent user interface with motion planning for 3D navigation, Proceedings IEEE Virtual Reality, issue.00CB37048, 2000.

L. E. Zordan-v, Physical rig for first-person, look-at cameras in video games, Proceedings of the Seventh International Conference on Motion in Games, pp.14-119

M. C. Harper-m and . Jamieson-l, On the complexity of explicit duration hmm's, IEEE Transactions on Speech and Audio Processing, vol.3, issue.3, pp.213-217, 1995.

K. [. Shoulson-a and . I. Badler-n, Intelligent camera control using behavior trees, Proceedings of the 4th International Conference on Motion in Games, pp.156-167, 2011.

M. M. Stern, A behavior language for story-based believable agents, IEEE Intelligent Systems, vol.17, issue.4, pp.39-47, 2002.

]. Mur86 and . W. Murch, In the blink of an eye, 1986.

M. K. Nieuwenhuisen and . Overmars-m, Hidden semi-Markov models Motion planning for camera movements, Proceedings . ICRA '04, p.4, 2002.

. M. Ogk-*-10-]-ozaki, K. S. Gobeawan-l, H. H. Kitamura-y, and . W. Lindeman-r, Camera movement for chasing a subject with unknown behavior based on real-time viewpoint goodness evaluation, Vis. Comput, vol.26, pp.6-8, 2010.

[. P. Halper-n and L. H. Pickering-j, Visual Composition as Optimisation, In Artificial Intelligence and Simulation of Behaviour, pp.22-30, 1999.

S. [. Thuerey-n and . Gross-m, Visibility transition planning for dynamic camera control, Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation SCA '09, ACM, pp.55-65, 2009.

P. A. Goldman-d and . Hartmann-b, Sceneskim: Searching and browsing movies using synchronized captions, scripts and plot summaries, UIST, 2015.

. [. Gandhi-v and . Boiron-l, The Prose Storyboard Language: A Tool for Annotating and Directing Movies, 2nd Workshop on Intelligent Cinematography and Editing part of Foundations of Digital Games -FDG 2013, 2013.

O. [. Fatemi-e, Nonlinear total variation based noise removal algorithms, Phys. D, vol.60, pp.1-4, 1992.

R. [. Tandon-n and . Schiele-b, A dataset for movie description, p.2530, 2015.

. [. Szilas-n, Where story and media meet: computer generation of narrative discourse, Computational Models of Narrative Schloss Dagstuhl OpenAccess Series in Informatics, 2014.

A. [. Balcisoy-s, Automatic path generation for terrain navigation, Computers & Graphics, vol.36, issue.8, pp.1013-1024, 2012.

]. Sal09 and . B. Salt, Film Style and Technology: History and Analysis, 2009.

]. Sal11 and . B. Salt, The metrics in cinemetrics, 2011.

[. S. Cohen-w, Semi-markov conditional random fields for information extraction, Advances in Neural Information Processing Systems, 2004.

[. B. Salomon, L. M. Garber-m, and M. D. , Interactive navigation in complex environments using path planning, Proceedings of the 2003 symposium on Interactive 3D graphics , SI3D '03, p.41, 2003.
DOI : 10.1145/641480.641491

]. Sha82 and . S. Sharff, The elements of cinema. Towards a theory of cinesthetic impact, 1982.

S. Q. , W. L. Cheng-l, and . Smola-a, Discriminative human action segmentation and recognition using. semi-markov model, IEEE Conference on Computer Vision and Pattern Recognition (CVPR), 2008.

[. J. Bowen-c, Grammar of the Edit, 1993.

[. J. Bowen-c, Grammar of the Shot, 1998.

[. Blumberg-b and . Nain-d, Expressive autonomous cinematography for interactive virtual environments, International Conference on Autonomous Agents AGENTS '00, pp.317-324, 2000.

V. C. Mckay-s and L. Garg-n, Following a group of targets in large environments, Motion in Games (2012), pp.19-30

V. P. Sbert-m, Automatic indoor scene exploration, Proceedings of 6th International Conference on Computer Graphics and Artificial Intelligence 3IA'2003, pp.13-24, 2003.

W. C. Osborne-s, Exploration and virtual camera control in virtual three dimensional environments, Proceedings of the 1990 Symposium on Interactive 3D Graphics I3D '90, pp.175-183, 1990.

R. [. Boyer-e, A survey of vision-based methods for action representation, segmentation and recognition, Comput. Vis. Image Underst, vol.115, issue.2, pp.224-241, 2011.

. Zen-h, . Tokuda-k, and K. T. Masuko-t, A Hidden Semi-Markov Model-Based Speech Synthesis System, IEICE Transactions on Information and Systems, vol.90, issue.5, pp.825-834, 2007.
DOI : 10.1093/ietisy/e90-d.5.825