Ray-Traced Collision Detection : Interpenetration Control and Multi-GPU Performance - Inria - Institut national de recherche en sciences et technologies du numérique Access content directly
Conference Papers Year : 2013

Ray-Traced Collision Detection : Interpenetration Control and Multi-GPU Performance

Abstract

We proposed [LGA13] an iterative ray-traced collision detection algorithm (IRTCD) that exploits spatial and temporal coherency and proved to be computationally efficient but at the price of some geometrical approximations that allow more interpenetration than needed. In this paper, we present two methods to efficiently control and reduce the interpenetration without noticeable computation overhead. The first method predicts the next potentially colliding vertices. These predictions are used to make our IRTCD algorithm more robust to the above-mentioned approximations, therefore reducing the errors up to 91%. We also present a ray re-projection algorithm that improves the physical response of ray-traced collision detection algorithm. This algorithm also reduces, up to 52%, the interpenetration between objects in a virtual environment. Our last contribution shows that our algorithm, when implemented on multi-GPUs architectures, is far faster.
Fichier principal
Vignette du fichier
JVRC_2013.pdf (406.21 Ko) Télécharger le fichier
Origin : Files produced by the author(s)
Loading...

Dates and versions

hal-00916754 , version 1 (10-12-2013)

Identifiers

  • HAL Id : hal-00916754 , version 1

Cite

François Lehericey, Valérie Gouranton, Bruno Arnaldi. Ray-Traced Collision Detection : Interpenetration Control and Multi-GPU Performance. 5th Joint Virtual Reality Conference of EuroVR - EGVE, 2013, Paris, France. pp.1-8. ⟨hal-00916754⟩
376 View
1303 Download

Share

Gmail Facebook X LinkedIn More