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Conference Papers Year : 2007

Geometry Textures

Rodrigo Toledo
  • Function : Author
  • PersonId : 758907
  • IdRef : 120122243
Bin Wang
  • Function : Author
  • PersonId : 758908
  • IdRef : 195514718
Bruno Lévy

Abstract

In highly tessellated models, triangles are very small compared to the entire object, representing at the same time its macro- and mesostructures. The main idea in this work is to use a visualization algorithm that is adequate to mesostructure but applied to the whole object. Tessellated models are converted into geometry textures, a geometric representation for surfaces based on height maps. In rendering time, the fine-scale details are reconstructed with LOD speed-up while preserving original quality.
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Dates and versions

inria-00186866 , version 1 (12-11-2007)

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Rodrigo Toledo, Bin Wang, Bruno Lévy. Geometry Textures. 20th Brazilian Symposium on Computer Graphics and Image Processing - SIBGRAPI 2007, Oct 2007, Belo Horizonte, Brazil. pp.79-86, ⟨10.1109/SIBGRA.2007.4368171⟩. ⟨inria-00186866⟩
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