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Conference Papers Year : 2008

Visualization of Industrial Structures with Implicit GPU Primitives

Abstract

We present a method to interactively visualize large industrial models by replacing most triangles with implicit GPU primitives: cylinders, cone and torus slices. After a reverse-engineering process that recovers these primitives from triangle meshes, we encode their implicit parameters in a texture that is sent to the GPU. In rendering time, the implicit primitives are visualized seamlessly with other triangles in the scene. The method was tested on two massive industrial models, achieving better performance and image quality while reducing memory use.
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Dates and versions

inria-00331897 , version 1 (20-10-2008)
inria-00331897 , version 2 (12-11-2008)

Identifiers

  • HAL Id : inria-00331897 , version 2

Cite

Rodrigo de Toledo, Bruno Lévy. Visualization of Industrial Structures with Implicit GPU Primitives. 4th International Symposium on Visual Computing - ISVC08, Dec 2008, Las Vegas, United States. ⟨inria-00331897v2⟩
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