inria-00379385, version 1
Fast Precomputed Ambient Occlusion for Proximity Shadows
Mattias Malmer a, 1Fredrik Malmer a, 1Ulf Assarsson b, 2Nicolas Holzschuch
c, 3
Journal of graphics tools 12, 2 (2007) 59-71
Abstract: Ambient occlusion is used widely for improving the realism of real-time lighting simulations. We present a new method for precomputed ambient occlusion, where we store and retrieve unprocessed ambient occlusion values in a 3D grid. Our method is very easy to implement, has a reasonable memory cost, and the rendering time is independent from the complexity of the occluder or the receiving scene. This makes the algorithm highly suitable for games and other real-time applications.
- a – Syndicate
- b – Chalmers University of Technology
- c – INRIA
- 1: Syndicate
- Syndicate
- 2: Chalmers University of Technology (Chalmers)
- Chalmers University of Technology
- 3: ARTIS (INRIA Grenoble Rhône-Alpes / LJK Laboratoire Jean Kuntzmann)
- CNRS : FR71 – INRIA – Laboratoire Jean Kuntzmann – CNRS : UMR5224 – Université Joseph Fourier - Grenoble I – Institut National Polytechnique de Grenoble (INPG)
- Domain : Computer Science/Computer Graphics and Virtual Reality
- inria-00379385, version 1
- http://hal.inria.fr/inria-00379385
- oai:hal.inria.fr:inria-00379385
- From: Nicolas Holzschuch
- Submitted on: Tuesday, 28 April 2009 18:13:16
- Updated on: Friday, 18 December 2009 14:18:57
















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