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inria-00379385, version 1

Fast Precomputed Ambient Occlusion for Proximity Shadows

Mattias Malmer a1, Fredrik Malmer a1, Ulf Assarsson b2, Nicolas Holzschuch () c3

Journal of graphics tools 12, 2 (2007) 59-71

Abstract: Ambient occlusion is used widely for improving the realism of real-time lighting simulations. We present a new method for precomputed ambient occlusion, where we store and retrieve unprocessed ambient occlusion values in a 3D grid. Our method is very easy to implement, has a reasonable memory cost, and the rendering time is independent from the complexity of the occluder or the receiving scene. This makes the algorithm highly suitable for games and other real-time applications.

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  • Domain : Computer Science/Computer Graphics and Virtual Reality
 
  • inria-00379385, version 1
  • oai:hal.inria.fr:inria-00379385
  • From: 
  • Submitted on: Tuesday, 28 April 2009 18:13:16
  • Updated on: Friday, 18 December 2009 14:18:57
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