inria-00510250, version 1
Rendu Peinture, Interactif et Controlable, de Scènes 3D
David Vanderhaeghe
1, 2Pascal Barla
1, 2Joëlle Thollot
1, 2François X. Sillion
1, 2
Revue Electronique Francophone d'Informatique Graphique 1, 1 (2007) 53--62
Abstract: We present a new approach to create painterly renderings of an animated 3D scene, allowing a controllable trade- off between scene fidelity and stylistic design. Our approach extends and complements existing systems in order to ensure temporal coherence while maintaining consistent stroke density, and allowing a wide variety of stroke styles. It is based on a new dynamic painting algorithm which selects a suitable set of sample stroke locations based on an object-space hierarchy. We describe also an improved stroke drawing technique which allows a faithful depiction of the scene while letting the user specify his preferred stroke style via a shader. All renderings are interactive and performed on the GPU.
- 1: Laboratoire Jean Kuntzmann (LJK)
- CNRS : UMR5224 – Université Joseph Fourier - Grenoble I – Université Pierre Mendès-France - Grenoble II – Institut Polytechnique de Grenoble - Grenoble Institute of Technology
- 2: ARTIS (INRIA Grenoble Rhône-Alpes / LJK Laboratoire Jean Kuntzmann)
- CNRS : FR71 – INRIA – Laboratoire Jean Kuntzmann – CNRS : UMR5224 – Université Joseph Fourier - Grenoble I – Institut National Polytechnique de Grenoble (INPG)
- Domain : Computer Science/Computer Graphics and Virtual Reality
- inria-00510250, version 1
- http://hal.inria.fr/inria-00510250
- oai:hal.inria.fr:inria-00510250
- From: Team Evasion
- Submitted for:
- Submitted on: Friday, 27 August 2010 17:53:44
- Updated on: Wednesday, 20 October 2010 16:52:55







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