inria-00537448, version 1
Point-based rendering of trees
Guillaume Gilet 1Alexandre Meyer 2Fabrice Neyret
a, 2
Eurographics Workshop on Natural Phenomena (2005) 67-72
Abstract: The goal of this paper is the interactive and realistic rendering of 3D trees covering a landscape. The landscape is composed by instantiating one or more block of vegetation on the terrain. A block of vegetation is composed by a single or a compact group of trees. For these blocks of vegetation, we propose a new representation based on triangle+point primitives organized into a regular spatial structure (grid). This structure is defined onto easily adapt the level of details (LOD) of each subpart (cell) of the vegetation element. During the rendering process, we determine a global level of details for each block of vegetation. Then, we refine it for each cell according to the following heuristic: leaves or branches on the rear of tree or inside the forest are statistically less visible than front ones and then can be rendered coarsely. As a result, our method greatly decrease the number of rendered primitives by preserving realism. This allows rendering of large landscape in interactive time, for a camera far away until inside.
- a – CNRS
- 1: E-MOTION (IMAG-INRIA Rhône-Alpes / GRAVIR)
- INRIA – Université Joseph Fourier - Grenoble I – Institut National Polytechnique de Grenoble (INPG)
- 2: EVASION (IMAG-INRIA Rhône-Alpes / GRAVIR)
- CNRS : FR71 – CNRS : UMR5527 – INRIA – Institut National Polytechnique de Grenoble (INPG) – Université Joseph Fourier - Grenoble I
- Domain : Computer Science/Computer Graphics and Virtual Reality
- inria-00537448, version 1
- http://hal.inria.fr/inria-00537448
- oai:hal.inria.fr:inria-00537448
- From: Fabrice Neyret
- Submitted for:
- Submitted on: Thursday, 18 November 2010 15:24:51
- Updated on: Thursday, 29 March 2012 15:51:27








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