A Means-End Analysis of Consumers’ Perceptions of Virtual World Affordances for E-commerce

Abstract : Virtual worlds are three-dimensional (3D) persistent multi-user online environments where users interact through avatars. The affordances of virtual worlds can be useful for business-to-consumer e-commerce. Moreover, affordances of virtual worlds can complement affordances of websites to provide consumers with an enhanced e-commerce experience. We investigated which affordances of virtual worlds can enhance consumers’ experiences on e-commerce websites. We conducted laddering interviews with 30 virtual world consumers to understand their perceptions of virtual world affordances. A means-end analysis was then applied to the interview data. The results suggest co-presence, product discovery, 3D product experience, greater interactivity with products and sociability are some of the key virtual world affordances for consumers. We discuss theoretical implications of the research using dimensions from the Technology Acceptance Model. We also discuss practical implications, such as how virtual world affordances can be incorporated into the design of e-commerce websites.
Document type :
Conference papers
Complete list of metadatas

Cited literature [32 references]  Display  Hide  Download

https://hal.inria.fr/hal-01590556
Contributor : Hal Ifip <>
Submitted on : Tuesday, September 19, 2017 - 4:59:15 PM
Last modification on : Monday, July 16, 2018 - 6:58:01 PM

File

978-3-642-23774-4_30_Chapter.p...
Files produced by the author(s)

Licence


Distributed under a Creative Commons Attribution 4.0 International License

Identifiers

Citation

Minh Tran, Shailey Minocha, Dave Roberts, Angus Laing, Darren Langdridge. A Means-End Analysis of Consumers’ Perceptions of Virtual World Affordances for E-commerce. 13th International Conference on Human-Computer Interaction (INTERACT), Sep 2011, Lisbon, Portugal. pp.362-379, ⟨10.1007/978-3-642-23774-4_30⟩. ⟨hal-01590556⟩

Share

Metrics

Record views

64

Files downloads

138