Skip to Main content
Skip to Navigation
Toggle navigation
Sign in
Sign in
Sign in with ORCID
se connecter avec Fédération
Create account
Forgot your password?
Have you forgotten your login?
Home
Home
Search terms
Références bibliographiques
23
Dépôts avec texte intégral
181
Twitter @LisnLab
Tweets by https://twitter.com/LISNLAB
LAst publications
Miguel Renom, Baptiste Caramiaux, Michel Beaudouin-Lafon. Exploring Technical Reasoning in Digital Tool Use. CHI 2022 - ACM Conference on Human Factors in Computing Systems, Apr 2022, New Orleans, LA, United States. pp.1-17, ⟨10.1145/3491102.3501877⟩. ⟨hal-03664169⟩
Han Han, Junhang yu, Raphael Bournet, Alexandre Ciorascu, Wendy E. Mackay, et al.. Passages: Interacting with Text Across Documents. CHI 2022 - ACM Conference on Human Factors in Computing Systems, Apr 2022, New Orleans, LA, United States. pp.1-17, ⟨10.1145/3491102.3502052⟩. ⟨hal-03664173⟩
Theophanis Tsandilas, Pierre Dragicevic. Gesture Elicitation as a Computational Optimization Problem. ACM Conference on Human Factors in Computing Systems (CHI ’22), Apr 2022, New Orleans, United States. ⟨10.1145/3491102.3501942⟩. ⟨hal-03559392⟩
Zhi Li, Maozheng Zhao, Dibyendu Das, Hang Zhao, yan Ma, et al.. Select or Suggest? Reinforcement Learning-based Method for High-Accuracy Target Selection on Touchscreens. CHI 2022 - ACM Conference on Human Factors in Computing Systems, Apr 2022, New Orleans, LA, United States. pp.1-15, ⟨10.1145/3491102.3517472⟩. ⟨hal-03664185⟩
Jules Françoise, Sarah Fdili Alaoui, yves Candau. CO/DA: Live-Coding Movement-Sound Interactions for Dance Improvisation. CHI '22: CHI Conference on Human Factors in Computing Systems, Apr 2022, New Orleans LA USA, France. pp.1-13, ⟨10.1145/3491102.3501916⟩. ⟨hal-03688840⟩
Elizabeth Walton, Wendy Mackay. Dance Transitions: What Forms of Technology Best Support Professional Dancers as They Learn New Movement Styles?. CHI 2022 - ACM Conference on Human Factors in Computing Systems, Apr 2022, New Orleans, United States. ⟨10.1145/3491102.3517448⟩. ⟨hal-03665474⟩
Camille Gobert, Michel Beaudouin-Lafon. i-LaTeX: Manipulating Transitional Representations between LaTeX Code and Generated Documents. CHI 2022 -CHI Conference on Human Factors in Computing Systems, Apr 2022, New Orleans, United States. pp.1-16, ⟨10.1145/3491102.3517494⟩. ⟨hal-03659326⟩
Miguel A. Renom. Theoretical bases of human tool use in digital environments. Human-Computer Interaction [cs.HC]. Université Paris-Saclay, 2022. English. ⟨NNT : 2022UPASG034⟩. ⟨tel-03675933⟩
Han Han. Designing Representations for Digital Documents. Human-Computer Interaction [cs.HC]. Université Paris-Saclay, 2022. English. ⟨NNT : 2022UPASG025⟩. ⟨tel-03662229⟩
Téo Sanchez, Baptiste Caramiaux, Pierre Thiel, Wendy E. Mackay. Deep Learning Uncertainty in Machine Teaching. IUI 2022 - 27th Annual Conference on Intelligent User Interfaces, Mar 2022, Helsinki / Virtual, Finland. ⟨10.1145/3490099.3511117⟩. ⟨hal-03579448⟩
Wanyu Liu, Michelle Magalhaes, Wendy Mackay, Frédéric Bevilacqua, Michel Beaudouin-Lafon. Motor Variability in Complex Gesture Learning: Effects of Movement Sonification and Musical Background. ACM Transactions on Applied Perception, Association for Computing Machinery, 2022, 19 (1), pp.1 - 21. ⟨10.1145/3482967⟩. ⟨hal-03603501⟩
Viktor Gustafsson. Designing persistent player narratives in digital game worlds. Multimedia [cs.MM]. Université Paris-Saclay, 2021. English. ⟨NNT : 2021UPASG102⟩. ⟨tel-03544726⟩
Michel Beaudouin-Lafon, Susanne Bødker, Wendy Mackay. Generative Theories of Interaction. ACM Transactions on Computer-Human Interaction, Association for Computing Machinery, 2021, 28 (6), Article 45, 54 p. ⟨10.1145/3468505⟩. ⟨hal-03434142⟩
Téo Sanchez, Baptiste Caramiaux, Jules Françoise, Frédéric Bevilacqua, Wendy Mackay. How do People Train a Machine? Strategies and (Mis)Understandings. CSCW 2021 - The 24th ACM Conference on Computer-Supported Cooperative Work and Social Computing, Oct 2021, Virtual, United States. ⟨10.1145/3449236⟩. ⟨hal-03182950⟩
Jules Françoise, Baptiste Caramiaux, Téo Sanchez. Marcelle: Composing Interactive Machine Learning Workflows and Interfaces. Annual ACM Symposium on User Interface Software and Technology (UIST ’21), Oct 2021, Virtual, France. ⟨10.1145/3472749.3474734⟩. ⟨hal-03335115⟩
Viktor Gustafsson, Lilly Arstad Helmersen, Wendy Mackay. Co-Designers Not Troublemakers: Enabling Player-Created Narratives in Persistent Game Worlds. Proceedings of the ACM on Human-Computer Interaction , Association for Computing Machinery (ACM), 2021, 5, pp.1 - 26. ⟨10.1145/3474700⟩. ⟨hal-03374587⟩
Janin Koch, Prashanth Thattai Ravikumar, Filipe Calegario. Agency in Co-Creativity: Towards a Structured Analysis of a Concept. ICCC 2021 - 12th International Conference on Computational Creativity, Sep 2021, Mexico City (online), Mexico. pp.449 - 452. ⟨hal-03533245⟩
Albrecht Schmidt, Fosca Giannotti, Wendy E. Mackay, Ben Shneiderman, Kaisa Väänänen. Artificial Intelligence for Humankind: A Panel on How to Create Truly Interactive and Human-Centered AI for the Benefit of Individuals and Society. Human-Computer Interaction – INTERACT 2021, 12936, Springer International Publishing, pp.335-339, 2021, Lecture Notes in Computer Science, 978-3-030-85607-6. ⟨10.1007/978-3-030-85607-6_32⟩. ⟨hal-03603481⟩
yves Guiard. Understanding the Within-Individual Variability of Forced Vital Capacity: An Exploitation of the NHANES III Spirometry Data. 2021. ⟨hal-03316189⟩
Jekaterina Belakova, Wendy E. Mackay. SonAmi: A Tangible Creativity Support Tool for Productive Procrastination. C&C ’21 - 13th ACM Conference on Creativity & Cognition, Jun 2021, Virtual Event, Italy. pp.1-10, ⟨10.1145/3450741.3465250⟩. ⟨hal-03442565⟩
Zhi Li, Maozheng Zhao, yifan Wang, Sina Rashidian, Furqan Baig, et al.. BayesGaze: A Bayesian Approach to Eye-Gaze Based Target Selection. GI 2021 - Graphics Interface, May 2021, Virtual event, Canada. pp.231-240, ⟨10.20380/GI2021.35⟩. ⟨hal-03288767⟩
Carla Griggio, Arissa Sato, Wendy E. Mackay, Koji yatani. Mediating Intimacy with DearBoard: a Co-Customizable Keyboard for Everyday Messaging. CHI 2021 - ACM Conference on Human Factors in Computing Systems, May 2021, Yokohama, Japan. ⟨10.1145/3411764.3445757⟩. ⟨hal-03603480⟩
Wanyu Liu, Artem Dementyev, Diemo Schwarz, Emmanuel Flety, Wendy Mackay, et al.. SonicHoop: Using Interactive Sonification to Support Aerial Hoop Practices. CHI '21 - Conference on Human Factors in Computing Systems, ACM, May 2021, Yokohama / Virtual, Japan. pp.1-16, ⟨10.1145/3411764.3445539⟩. ⟨hal-03266906⟩
Camille Gobert, Michel Beaudouin-Lafon. Représentations Intermédiaires Interactives pour la Manipulation de Code LaTeX. 32ème Conférence Francophone sur l’Interaction Homme-Machine (IHM ’20'21), Apr 2021, Virtual Event, France. 11 p., ⟨10.1145/3450522.3451325⟩. ⟨hal-03442898⟩
Elizabeth Walton, Baptiste Caramiaux, Sarah Fdili Alaoui, Frédéric Bevilacqua, Wendy E. Mackay. Reconciling Technology-Driven and Experiential Approaches for Movement-Based Design. IHM'20.21 - 32e Conférence Francophone pour l’Interaction Homme-Machine, Apr 2021, Virtual Event, France. ⟨10.1145/3450522.3451334⟩. ⟨hal-03362342⟩
Jean-Philippe Rivière, Sarah Fdili Alaoui, Baptiste Caramiaux, Wendy Mackay. Exploring the Role of Artifacts in Collective Dance Re-staging. Proceedings of the ACM on Human-Computer Interaction , Association for Computing Machinery (ACM), 2021, 5 (108), pp.1 - 22. ⟨10.1145/3449182⟩. ⟨hal-03245188⟩
yiran Zhang, Sy-Thanh Ho, Nicolas Ladeveze, Huyen Nguyen, Cédric Fleury, et al.. In Touch with Everyday Objects: Teleportation Techniques in Virtual Environments Supporting Tangibility. 2021 IEEE Conference on Virtual Reality and 3D User Interfaces, Mar 2021, Lisbon (virtual), Portugal. pp.278-283, ⟨10.1109/VRW52623.2021.00057⟩. ⟨hal-03328157⟩
Xiaoyi Wang, Alexander Eiselmayer, Wendy E. Mackay, Kasper Hornbaek, Chat Wacharamanotham. Argus: Interactive A Priori Power Analysis. IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, 2021, Transactions on Visualization and Computer Graphics, 27 (2), pp.432-442. ⟨10.1109/TVCG.2020.3028894⟩. ⟨hal-03153651⟩
Hugo Scurto, Bavo van Kerrebroeck, Baptiste Caramiaux, Frédéric Bevilacqua. Designing Deep Reinforcement Learning for Human Parameter Exploration. ACM Transactions on Computer-Human Interaction, Association for Computing Machinery, 2021, 28 (1), pp.1-35. ⟨10.1145/3414472⟩. ⟨hal-03124053⟩
Wanyu Liu, Olivier Rioul, Michel Beaudouin-Lafon. Bayesian Information Gain to Design Interaction. Nikola Banovic, Per Ola Kristensson, Antti Oulasvirta, and John H. Williamson. Bayesian Methods for Interaction Design, Cambridge University Press, In press. ⟨hal-03323514⟩