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Competition among Online-Gaming Service Providers

Abstract : Game as a Service (GaaS)1 has recently been deployed to cope with the limitations of user devices (storage, computing power, energy). The pricing schemes -essentially flat-rate- implemented by providers are simple, but the consequences of the price levels and the offer contents on demand repartition are involved. In this paper, we introduce a model for the interactions among competing network providers offering GaaS solutions, in order to study their competition in terms of prices and selection of games to propose. We illustrate some trade-offs that network provider face, between the attractiveness of a game and its incurred costs.
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Submitted on : Thursday, November 24, 2011 - 4:21:34 PM
Last modification on : Wednesday, October 20, 2021 - 12:24:13 AM
Long-term archiving on: : Saturday, February 25, 2012 - 2:27:23 AM


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  • HAL Id : hal-00644567, version 1


Dominique Barth, Johanne Cohen, Patrick Maillé, Hélia Pouyllau. Competition among Online-Gaming Service Providers. Roberto Cominetti and Sylvain Sorin and Bruno Tuffin. NetGCOOP 2011 : International conference on NETwork Games, COntrol and OPtimization, Oct 2011, Paris, France. IEEE, pp.5, 2011. ⟨hal-00644567⟩



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