Specifying and Running Rich Graphical Components with Loa

Olivier Beaudoux 1, 2 Mickaël Clavreul 1 Arnaud Blouin 2 Mengqiang Yang 3 Olivier Barais 2 Jean-Marc Jézéquel 2
2 TRISKELL - Reliable and efficient component based software engineering
IRISA - Institut de Recherche en Informatique et Systèmes Aléatoires, Inria Rennes – Bretagne Atlantique
Abstract : Abstract Interactive system designs often require the use of rich graphical components which capabilities go beyond the set of widgets provided by GUI toolkits. The implementation of such rich graphical components require a high programming effort that GUI toolkits do not alleviate. In this paper, we propose a Scala internal DSL (Domain Specific Language) called Loa that allows both the specification of rich graphical components and their integration within running interactive applications. We illustrate the specification and integration with Loa as part of a global process for the design of interactive systems.
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Communication dans un congrès
EICS'12: Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems, Jun 2012, Copenhagen, Denmark. pp.169-178, 2012, <10.1145/2305484.2305513>
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Soumis le : mercredi 18 juillet 2012 - 13:48:06
Dernière modification le : vendredi 13 janvier 2017 - 14:21:38
Document(s) archivé(s) le : vendredi 19 octobre 2012 - 02:21:37

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Olivier Beaudoux, Mickaël Clavreul, Arnaud Blouin, Mengqiang Yang, Olivier Barais, et al.. Specifying and Running Rich Graphical Components with Loa. EICS'12: Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems, Jun 2012, Copenhagen, Denmark. pp.169-178, 2012, <10.1145/2305484.2305513>. <hal-00684881>

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